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Community
General Tabletop Discussion
*TTRPGs General
is a MDS needed with VP/WP?
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<blockquote data-quote="GlassJaw" data-source="post: 2292085" data-attributes="member: 22103"><p>Correct. It's in Grim Tales (which I will be using). AP's in GT work quite different than they do in d20 Modern.</p><p></p><p></p><p></p><p>Yes, I got some ideas from UA (which I have). As you can see from the article, the threat range is adjusted by one for every step above a x2 crit multiplier. So a greataxe does 1d12 damage and crits on a 19-20.</p><p></p><p>Another method (although I forgot where it was from), was to keep the original threat range but drop all the multipliers down by 1. So a greataxe crits on a 20 and has a multiplier of x2.</p><p></p><p>I'll be using the former myself. Any crit multiplier is too deadly for the VP/WP system IMO.</p><p></p><p></p><p></p><p>Well IIRC, the SW system is slightly different still. Every weapon in SW has a threat range of 20. I like the UA method if you want to use other weapons. It's the easiest to implement.</p><p></p><p> </p><p></p><p>I don't think it's needed with normal weapons but something similar is needed for sneak attack. If you crit while making a sneak attack, all those bonus dice are just too much. If you want sneak attack to be very deadly in your game, them leave it as-is. Otherwise, grant a +1 bonus to WP damage per sneak attack die.</p><p></p><p>It gets really nutty though if you make a normal sneak attack but in doing so, your opponent's VP total is reduced to 0 but there is still damage leftover. What happens then? Does the rest of the damage go to your opponent's WP, even though you could have a ton of sneak attack damage leftover?</p><p></p><p>This isn't a huge concern in SW because so few things grant sneak attack damage (I think one or two PrC's do and that's it).</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2292085, member: 22103"] Correct. It's in Grim Tales (which I will be using). AP's in GT work quite different than they do in d20 Modern. Yes, I got some ideas from UA (which I have). As you can see from the article, the threat range is adjusted by one for every step above a x2 crit multiplier. So a greataxe does 1d12 damage and crits on a 19-20. Another method (although I forgot where it was from), was to keep the original threat range but drop all the multipliers down by 1. So a greataxe crits on a 20 and has a multiplier of x2. I'll be using the former myself. Any crit multiplier is too deadly for the VP/WP system IMO. Well IIRC, the SW system is slightly different still. Every weapon in SW has a threat range of 20. I like the UA method if you want to use other weapons. It's the easiest to implement. I don't think it's needed with normal weapons but something similar is needed for sneak attack. If you crit while making a sneak attack, all those bonus dice are just too much. If you want sneak attack to be very deadly in your game, them leave it as-is. Otherwise, grant a +1 bonus to WP damage per sneak attack die. It gets really nutty though if you make a normal sneak attack but in doing so, your opponent's VP total is reduced to 0 but there is still damage leftover. What happens then? Does the rest of the damage go to your opponent's WP, even though you could have a ton of sneak attack damage leftover? This isn't a huge concern in SW because so few things grant sneak attack damage (I think one or two PrC's do and that's it). [/QUOTE]
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is a MDS needed with VP/WP?
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