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Community
General Tabletop Discussion
*TTRPGs General
is a MDS needed with VP/WP?
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<blockquote data-quote="Vigilance" data-source="post: 2292148" data-attributes="member: 4275"><p>That's my feeling, which is why I prefer a lowered MDT to VP/WP.</p><p></p><p>It all depends on what you want, but the main difference between the two systems, as I see it, is that MDT tends to be a little more heroic and a little more flexible, and tends to play more like a d20 game.</p><p></p><p>Here's why I make those 3 statements.</p><p></p><p>1. Its more heroic in that a character's ability to survive massive damage improves as he gains levels, since his saves improve. As opposed to Wound Points which are largely static.</p><p></p><p>2. MDT is more flexible than WP because its incredibly easy to "dial in" your level of grittiness. 50 points of damage (the D&D level) for the barest amount of realism (just enough to make a high level fighter think twice about a jump off a 10th floor balcony, but not much more). </p><p></p><p>15 for a little more realism, mildly dangerous at low levels, easy to make at high levels (d20 Modern), and 10 for something that's really tough for any character below 10th level (CoC).</p><p></p><p>3. MDT plays more like d20 than WP because higher level characters have to be worn down over successive encounters, like a traditional d20 game. If you are using WP, characters tend to laugh off VP damage unless they are having encounters in rapid succession. They can take a short breather and recover. </p><p></p><p>On the other hand, using WP means you always have to fear that one big shot, which, as I stated above, makes you just as fearful of a crit at 10th level as you were at 1st.</p><p></p><p>Some people might like that, but I like my high-level characters to feel, well, high level. </p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2292148, member: 4275"] That's my feeling, which is why I prefer a lowered MDT to VP/WP. It all depends on what you want, but the main difference between the two systems, as I see it, is that MDT tends to be a little more heroic and a little more flexible, and tends to play more like a d20 game. Here's why I make those 3 statements. 1. Its more heroic in that a character's ability to survive massive damage improves as he gains levels, since his saves improve. As opposed to Wound Points which are largely static. 2. MDT is more flexible than WP because its incredibly easy to "dial in" your level of grittiness. 50 points of damage (the D&D level) for the barest amount of realism (just enough to make a high level fighter think twice about a jump off a 10th floor balcony, but not much more). 15 for a little more realism, mildly dangerous at low levels, easy to make at high levels (d20 Modern), and 10 for something that's really tough for any character below 10th level (CoC). 3. MDT plays more like d20 than WP because higher level characters have to be worn down over successive encounters, like a traditional d20 game. If you are using WP, characters tend to laugh off VP damage unless they are having encounters in rapid succession. They can take a short breather and recover. On the other hand, using WP means you always have to fear that one big shot, which, as I stated above, makes you just as fearful of a crit at 10th level as you were at 1st. Some people might like that, but I like my high-level characters to feel, well, high level. Chuck [/QUOTE]
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is a MDS needed with VP/WP?
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