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is a MDS needed with VP/WP?
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2294191" data-attributes="member: 2810"><p>Leave the crits at 20/x1 with an AP to confirm. It will prevent picking weapons strictly for their crit bonuses, it will keep improved crit equally usefull no matter what weapon you use, and won't be so frequent as to make every fight come down to who crits first. Reducing the power curve between a dagger and a greataxe is a good thing in a GnG game. And a d12 + modifiers straight to the gut is still nothing to laugh at.</p><p></p><p>Dragonquest was roll 10% and under of what you needed to hit (eg a to hit chance of 80 and you roll an 8 on a d100) and damage goes straight to Endurance (VPs) bypassing the armor (which was DR). Roll less than 5%, and in addition to the above, you got to roll on the very nasty critical wounds table. Lose an eye, sever the spine, lots of fun. Frequent enough to make you scared, infrequent enough that fights would sometimes end inconclusively as the combatants decided to disengage when they were starting to get down to just their Endurance points left. Although, for the most part, you only had 15-20 Endurance, and 20-25 Fatigue (the WP equivalent). Even experienced characters were at risk from the volley of arrows.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2294191, member: 2810"] Leave the crits at 20/x1 with an AP to confirm. It will prevent picking weapons strictly for their crit bonuses, it will keep improved crit equally usefull no matter what weapon you use, and won't be so frequent as to make every fight come down to who crits first. Reducing the power curve between a dagger and a greataxe is a good thing in a GnG game. And a d12 + modifiers straight to the gut is still nothing to laugh at. Dragonquest was roll 10% and under of what you needed to hit (eg a to hit chance of 80 and you roll an 8 on a d100) and damage goes straight to Endurance (VPs) bypassing the armor (which was DR). Roll less than 5%, and in addition to the above, you got to roll on the very nasty critical wounds table. Lose an eye, sever the spine, lots of fun. Frequent enough to make you scared, infrequent enough that fights would sometimes end inconclusively as the combatants decided to disengage when they were starting to get down to just their Endurance points left. Although, for the most part, you only had 15-20 Endurance, and 20-25 Fatigue (the WP equivalent). Even experienced characters were at risk from the volley of arrows. [/QUOTE]
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is a MDS needed with VP/WP?
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