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is a MDS needed with VP/WP?
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<blockquote data-quote="GlassJaw" data-source="post: 2299862" data-attributes="member: 22103"><p>Well that's essentially what I was getting at. If WP damage gives you a penalty to your Con, you'll end up with situations where you have more VP's than your newly adjusted Con would normally allow.</p><p></p><p>What you are implying is one way to handle it: have your VP's drop to what your new Con score would allow. The other idea is to just ignore the "weird math" situations and use your adjusted Con to determine the max amount of VP's you can heal while you still have WP damage. If your VP's are already higher than that amount, oh well, just ignore it.</p><p></p><p>Honestly, I like the idea behind this concept but from what I can tell so far, the mechanics to implement it are cumbersome at best. As harsh as it is, I would rather just stick with my original idea: you can't regain VP's until your WP are healed. I agree some compromise is probably needed but I wouldn't sacrifice good mechanics for it.</p><p></p><p>Another idea I had is to allow VP's to be regained normally, whether you have WP damage or not but use the fatigue mechanic I mentioned before: increase the WP fatigue penalties depending on how much WP damage you have taken (sort of like the Shadowrun condition meter). So as you take more WP damage, your Str and Dex penalties increase to -4 and then -6. You could regain all your VP's but you might still have pretty significant Str and Dex penalties (which would inherently reduce your chance to avoid further WP damage). That might be the easiest mechanically.</p><p></p><p>My one question about increasing the fatigue penalities is whether to increase them at finite point in WP's or make it a percentage of WP's lost. I'm thinking that a percentage would penalize those PC's with higher Con scores. If your penalties increase when you lose 50% of your WP's, someone with a Con of 18 will get penalized at 9, whereas someone with a Con of 10 will be penalized at 5. Granted the PC with a Con of 18 can take more damage before their abilities are reduced, but it seems a numeric scale should be the same for everyone. 5 WP's is a specific point in the damage scale. </p><p></p><p>The other idea is to have a range where your penalties increase: 4-6 WP, -4 Str and Dex, 1-3 WP, -6 Str and Dex. This seems ok for Small-Large creatures but it gets a little weird when a creature's WP's are increased based on their size (x2 for Huge for example).</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 2299862, member: 22103"] Well that's essentially what I was getting at. If WP damage gives you a penalty to your Con, you'll end up with situations where you have more VP's than your newly adjusted Con would normally allow. What you are implying is one way to handle it: have your VP's drop to what your new Con score would allow. The other idea is to just ignore the "weird math" situations and use your adjusted Con to determine the max amount of VP's you can heal while you still have WP damage. If your VP's are already higher than that amount, oh well, just ignore it. Honestly, I like the idea behind this concept but from what I can tell so far, the mechanics to implement it are cumbersome at best. As harsh as it is, I would rather just stick with my original idea: you can't regain VP's until your WP are healed. I agree some compromise is probably needed but I wouldn't sacrifice good mechanics for it. Another idea I had is to allow VP's to be regained normally, whether you have WP damage or not but use the fatigue mechanic I mentioned before: increase the WP fatigue penalties depending on how much WP damage you have taken (sort of like the Shadowrun condition meter). So as you take more WP damage, your Str and Dex penalties increase to -4 and then -6. You could regain all your VP's but you might still have pretty significant Str and Dex penalties (which would inherently reduce your chance to avoid further WP damage). That might be the easiest mechanically. My one question about increasing the fatigue penalities is whether to increase them at finite point in WP's or make it a percentage of WP's lost. I'm thinking that a percentage would penalize those PC's with higher Con scores. If your penalties increase when you lose 50% of your WP's, someone with a Con of 18 will get penalized at 9, whereas someone with a Con of 10 will be penalized at 5. Granted the PC with a Con of 18 can take more damage before their abilities are reduced, but it seems a numeric scale should be the same for everyone. 5 WP's is a specific point in the damage scale. The other idea is to have a range where your penalties increase: 4-6 WP, -4 Str and Dex, 1-3 WP, -6 Str and Dex. This seems ok for Small-Large creatures but it gets a little weird when a creature's WP's are increased based on their size (x2 for Huge for example). [/QUOTE]
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