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Is a popular non-D&D traditional fantasy RPG possible?
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<blockquote data-quote="Barastrondo" data-source="post: 4345667" data-attributes="member: 3820"><p>Not all of 'em are clones. This one might be, but the general term isn't about how similar the mechanics are or aren't to D&D, it's about the hope of converting a large audience and the trouble of finding that it wasn't that large. Since the topic was exactly about an audience so large that it becomes the new "number two," the term seems considerably appropriate — we're talking about the odds of success here, not just whether or not it can look like D&D. It being a clone is a given.</p><p></p><p>Can't say I learned the phrase from the Forge, either. There are some folks who... don't like my kind there.</p><p></p><p>(Though it was fun when the Evil Hat guys encouraged me to go sign up for a demo of Sorcerer at Gen Con. They said when I sat down in front of Ron Edwards, the convention would implode and they wouldn't have to pack up for the return trip.)</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 4345667, member: 3820"] Not all of 'em are clones. This one might be, but the general term isn't about how similar the mechanics are or aren't to D&D, it's about the hope of converting a large audience and the trouble of finding that it wasn't that large. Since the topic was exactly about an audience so large that it becomes the new "number two," the term seems considerably appropriate — we're talking about the odds of success here, not just whether or not it can look like D&D. It being a clone is a given. Can't say I learned the phrase from the Forge, either. There are some folks who... don't like my kind there. (Though it was fun when the Evil Hat guys encouraged me to go sign up for a demo of Sorcerer at Gen Con. They said when I sat down in front of Ron Edwards, the convention would implode and they wouldn't have to pack up for the return trip.) [/QUOTE]
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Is a popular non-D&D traditional fantasy RPG possible?
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