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Is a popular non-D&D traditional fantasy RPG possible?
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<blockquote data-quote="Mercurius" data-source="post: 4346034" data-attributes="member: 59082"><p>Fair enough, and no problem. I actually like 4E, btw--or at least good chunks of it (some of the art and fluff irritates me, but that has always been the case, and I'm not too keen on the reliance on battle maps and miniatures, but I can live with that; anyways...). </p><p></p><p>My original post, any post really, was not a veiled attack on 4E. Rather, it was an inquiry into the viability of a non-D&D "relatively traditional" fantasy RPG, especially in the light of the--as you yourself point out--the amount of "4E bashing going around."</p><p></p><p>So one of my open-ended questions is whether there is the <em>potential </em>for another fantasy game to jump in now with something that will appeal to those that are a bit disenchanted with 4E. I mentioned Pathfinder as a possible attempt at this. Then the thread kind of focused on whether a "traditional" or more specific or exotic game would have a better chance of thriving; it was, and is, my contention that it would have to be able to accomodate <em>both </em>extremes.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4346034, member: 59082"] Fair enough, and no problem. I actually like 4E, btw--or at least good chunks of it (some of the art and fluff irritates me, but that has always been the case, and I'm not too keen on the reliance on battle maps and miniatures, but I can live with that; anyways...). My original post, any post really, was not a veiled attack on 4E. Rather, it was an inquiry into the viability of a non-D&D "relatively traditional" fantasy RPG, especially in the light of the--as you yourself point out--the amount of "4E bashing going around." So one of my open-ended questions is whether there is the [I]potential [/I]for another fantasy game to jump in now with something that will appeal to those that are a bit disenchanted with 4E. I mentioned Pathfinder as a possible attempt at this. Then the thread kind of focused on whether a "traditional" or more specific or exotic game would have a better chance of thriving; it was, and is, my contention that it would have to be able to accomodate [I]both [/I]extremes. [/QUOTE]
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