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Is a popular non-D&D traditional fantasy RPG possible?
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<blockquote data-quote="Mercurius" data-source="post: 4348804" data-attributes="member: 59082"><p><strong>Fantasy Heartbreakers</strong></p><p></p><p>I believe the term did originate at The Forge, coined first by (unsurprisingly) Ron Edwards: <a href="http://www.indie-rpgs.com/articles/9/" target="_blank">http://www.indie-rpgs.com/articles/9/</a></p><p></p><p>Here is a relevant quote:</p><p></p><p></p><p></p><p>(Bold-face my emphasis)</p><p></p><p>So by that definition, which must be considered THE definition in that it is the original, I would say that what I was speculating about is not <em>inherently </em>a Fantasy Heartbreaker, but very well could be. I would discount the specific ideas I presented, as they are just speculation--and I would also add that some of them aren't quite FHs in that they are more than "a single creative step" from the source. </p><p></p><p>Actually, the term is very useful for this discussion, because it may be that in order for a game to "Survive & Thrive" it must <em>not </em>be a Fantasy Heartbreaker, or not only. In some sense I have been saying that for a game to survive & thrive, and not only thrive but be competitive in the D&D-dominated fantasy market, it might have to be a FH, but be able to accomodate much more (in other words, slight alterations like centaurs as PCs is not enough, and typical of the FH).</p><p></p><p>Another way to define the FH, btw, would be any relatively canonical D&D campaign world or homebrew game that someone decides to publish. "My take on D&D." In that sense the FH represents an individual's customization of the core D&D mythos (fluff and/or crunch), and is not a bad thing (nor is Edwards saying it is, imo, just that it is a doomed endeavor).</p></blockquote><p></p>
[QUOTE="Mercurius, post: 4348804, member: 59082"] [b]Fantasy Heartbreakers[/b] I believe the term did originate at The Forge, coined first by (unsurprisingly) Ron Edwards: [url]http://www.indie-rpgs.com/articles/9/[/url] Here is a relevant quote: (Bold-face my emphasis) So by that definition, which must be considered THE definition in that it is the original, I would say that what I was speculating about is not [I]inherently [/I]a Fantasy Heartbreaker, but very well could be. I would discount the specific ideas I presented, as they are just speculation--and I would also add that some of them aren't quite FHs in that they are more than "a single creative step" from the source. Actually, the term is very useful for this discussion, because it may be that in order for a game to "Survive & Thrive" it must [I]not [/I]be a Fantasy Heartbreaker, or not only. In some sense I have been saying that for a game to survive & thrive, and not only thrive but be competitive in the D&D-dominated fantasy market, it might have to be a FH, but be able to accomodate much more (in other words, slight alterations like centaurs as PCs is not enough, and typical of the FH). Another way to define the FH, btw, would be any relatively canonical D&D campaign world or homebrew game that someone decides to publish. "My take on D&D." In that sense the FH represents an individual's customization of the core D&D mythos (fluff and/or crunch), and is not a bad thing (nor is Edwards saying it is, imo, just that it is a doomed endeavor). [/QUOTE]
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