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Is a popular non-D&D traditional fantasy RPG possible?
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<blockquote data-quote="Ruin Explorer" data-source="post: 4353520" data-attributes="member: 18"><p>Whilst I agree with this, I don't agree that everything else is meaningless as a result. You need a product you can market to your target audience. To me it seems like a seriously human-o-centric product would be easier to market to a non-gamer audience than one which is full of bizarre hyperspecific wierdness. 4E isn't as "far out" as some games, and it avoids using stupid names for no reason (largely, Eladrin and Tieflings being the exception), but I don't think it's as marketable as an FRPG could be, potentially.</p><p></p><p>I think you want something that's marketed with a stress on the dashing, beautiful and bold heroes defeating the evil villains through cunning and daring, and that has attractive humans or pretty human-like beings in an exciting and tastefully-rendered setting (not a wierd blue cavern or a romance novel cover) doing something dramatic on the cover. </p><p></p><p>I don't think this potential game would "sink D&D", but I think a game of this style, with a reasonably broad potential for emulating and making gameable certain genres of fantasy would stand a good chance of creating it's own market rather than just squabbling with D&D over extant players. It's MM-equivalent would contain mostly human and "supernatural but talky" foes, rather than bizarre monsters, extraplanar killing machines and grunting humanoids.</p><p></p><p>The content, I really think, does matter to the marketability, or at least the customer retention after marketing it, I guess (because you could market D&D differently, misleadingly, but I don't think a lot of people would stick around).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4353520, member: 18"] Whilst I agree with this, I don't agree that everything else is meaningless as a result. You need a product you can market to your target audience. To me it seems like a seriously human-o-centric product would be easier to market to a non-gamer audience than one which is full of bizarre hyperspecific wierdness. 4E isn't as "far out" as some games, and it avoids using stupid names for no reason (largely, Eladrin and Tieflings being the exception), but I don't think it's as marketable as an FRPG could be, potentially. I think you want something that's marketed with a stress on the dashing, beautiful and bold heroes defeating the evil villains through cunning and daring, and that has attractive humans or pretty human-like beings in an exciting and tastefully-rendered setting (not a wierd blue cavern or a romance novel cover) doing something dramatic on the cover. I don't think this potential game would "sink D&D", but I think a game of this style, with a reasonably broad potential for emulating and making gameable certain genres of fantasy would stand a good chance of creating it's own market rather than just squabbling with D&D over extant players. It's MM-equivalent would contain mostly human and "supernatural but talky" foes, rather than bizarre monsters, extraplanar killing machines and grunting humanoids. The content, I really think, does matter to the marketability, or at least the customer retention after marketing it, I guess (because you could market D&D differently, misleadingly, but I don't think a lot of people would stick around). [/QUOTE]
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