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Is a Shadowrun Conversion to 5e D&D even viable?
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<blockquote data-quote="Negflar2099" data-source="post: 6403696" data-attributes="member: 65944"><p>I wasn't sure where to put this since I don't have any actual conversion material or anything to share. I don't even know why I would want to bite off a project like this but do you think it would be viable to create a conversion to 5e D&D for Shadowrun?</p><p></p><p>The reason I ask is I've always been intrigued by the Shadowrun setting but not so excited by the rules. I was thinking about converting it to 5e but I wasn't sure if it would work. I think the classes more or less would (as long as firearms didn't outdo spell damage) but what about the races? Most races get weapon training of some kind. Would you replace that with modern weapons? Replace it with a new feature entirely? Leave it be?</p><p></p><p>And what about gnomes? The Rock gnome can make little gadgets, which aren't that hot today. Gnomes can basically make a lighter, a music box and a wind-up toy. Not that great when I can buy all three from the corner store. </p><p></p><p>And then how do you represent riggers and deckers/hackers? I was thinking about a single class, maybe call it Savant, that would have both of those plus medics and maybe engineer types as sub-classes but I'm not sure how viable that would be. Maybe give them special dice that they can add to skills? I don't know.</p><p></p><p>And about equipment. I've played around with some firearms rules but the feedback I got wasn't great and honestly my PCs aren't using them. I think that problem would be even worse with more modern firearms. And that leaves aside things like alchemy, which just feels like it doesn't fit in the setting. Do they even have magic potions in Shadowrun?</p><p></p><p>Just looking for basic thoughts here. I would need to really get this down before I put in the work a conversion like this would require.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 6403696, member: 65944"] I wasn't sure where to put this since I don't have any actual conversion material or anything to share. I don't even know why I would want to bite off a project like this but do you think it would be viable to create a conversion to 5e D&D for Shadowrun? The reason I ask is I've always been intrigued by the Shadowrun setting but not so excited by the rules. I was thinking about converting it to 5e but I wasn't sure if it would work. I think the classes more or less would (as long as firearms didn't outdo spell damage) but what about the races? Most races get weapon training of some kind. Would you replace that with modern weapons? Replace it with a new feature entirely? Leave it be? And what about gnomes? The Rock gnome can make little gadgets, which aren't that hot today. Gnomes can basically make a lighter, a music box and a wind-up toy. Not that great when I can buy all three from the corner store. And then how do you represent riggers and deckers/hackers? I was thinking about a single class, maybe call it Savant, that would have both of those plus medics and maybe engineer types as sub-classes but I'm not sure how viable that would be. Maybe give them special dice that they can add to skills? I don't know. And about equipment. I've played around with some firearms rules but the feedback I got wasn't great and honestly my PCs aren't using them. I think that problem would be even worse with more modern firearms. And that leaves aside things like alchemy, which just feels like it doesn't fit in the setting. Do they even have magic potions in Shadowrun? Just looking for basic thoughts here. I would need to really get this down before I put in the work a conversion like this would require. [/QUOTE]
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Is a Shadowrun Conversion to 5e D&D even viable?
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