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Is a Shadowrun Conversion to 5e D&D even viable?
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<blockquote data-quote="Negflar2099" data-source="post: 6404585" data-attributes="member: 65944"><p>A lot of great replies. I really appreciate it. I figured it would probably be a bad idea. I guess for me I was trying to avoid having my group have to learn a new system at all. They really like 5e and I have some serious newbies so switching to a new system might be a bit much to ask. </p><p></p><p>I get that 5e isn't modular. It isn't meant to be. But I've seen at least one person who's converting Star Frontiers to 5e and another whose doing it for Star Wars. I figured if that would work maybe Shadowrun, but I get everybody's point. The setting and the mechanics are very intertwined.</p><p></p><p>I think I'll find another project.</p><p></p><p>That said, I don't know if I agree that riggers and deckers are that different that they couldn't be the same class. I mean Assassins and Thieves are in the same class, and for Fighters and Swordmages are in the same class. 5e has a clear imperative to reduce the number of classes. I can't see there being a variety of riggers or a bunch of subclasses for deckers. That's what made me think they would be better in a single class.</p><p></p><p>Thanks for the feedback everyone.</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 6404585, member: 65944"] A lot of great replies. I really appreciate it. I figured it would probably be a bad idea. I guess for me I was trying to avoid having my group have to learn a new system at all. They really like 5e and I have some serious newbies so switching to a new system might be a bit much to ask. I get that 5e isn't modular. It isn't meant to be. But I've seen at least one person who's converting Star Frontiers to 5e and another whose doing it for Star Wars. I figured if that would work maybe Shadowrun, but I get everybody's point. The setting and the mechanics are very intertwined. I think I'll find another project. That said, I don't know if I agree that riggers and deckers are that different that they couldn't be the same class. I mean Assassins and Thieves are in the same class, and for Fighters and Swordmages are in the same class. 5e has a clear imperative to reduce the number of classes. I can't see there being a variety of riggers or a bunch of subclasses for deckers. That's what made me think they would be better in a single class. Thanks for the feedback everyone. [/QUOTE]
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Is a Shadowrun Conversion to 5e D&D even viable?
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