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Is a Shadowrun Conversion to 5e D&D even viable?
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<blockquote data-quote="Wrathamon" data-source="post: 6404599" data-attributes="member: 7989"><p>It would work for Shadowrun... I dont see why it wouldnt.</p><p></p><p>Just make some new classes and sub classes (remove classes and races that dont work in the setting)</p><p></p><p>Add in some new systems for how the deckers and such would work.</p><p></p><p>Remove some of the easier healing rules (or leave it alone) to make the game more deadly at higher levels. Probably some options in the DMG when it comes out to make this easier.</p><p></p><p>Make use of astral projection more maybe add a new class abilty for it, make it more accessible or add a new sub-system for it.</p><p></p><p>It would be work its not just adding guns and replacing some magic items with cyberware.</p><p></p><p>I wouldnt say its difficult but its a lot of stuff that is getting touched. It's work. </p><p></p><p>You could easily do a quick and dirty "hack" to play D&D in a cyberpunk world.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 6404599, member: 7989"] It would work for Shadowrun... I dont see why it wouldnt. Just make some new classes and sub classes (remove classes and races that dont work in the setting) Add in some new systems for how the deckers and such would work. Remove some of the easier healing rules (or leave it alone) to make the game more deadly at higher levels. Probably some options in the DMG when it comes out to make this easier. Make use of astral projection more maybe add a new class abilty for it, make it more accessible or add a new sub-system for it. It would be work its not just adding guns and replacing some magic items with cyberware. I wouldnt say its difficult but its a lot of stuff that is getting touched. It's work. You could easily do a quick and dirty "hack" to play D&D in a cyberpunk world. [/QUOTE]
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Community
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Is a Shadowrun Conversion to 5e D&D even viable?
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