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Is a Shadowrun Conversion to 5e D&D even viable?
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<blockquote data-quote="DMZ2112" data-source="post: 6404722" data-attributes="member: 78752"><p>I'm watching the Star Frontiers conversion -- Star Frontiers was the archetypal percentile-skill-based RPG, science fiction edition, so I don't know what benefit a conversion to a class-based fantasy RPG will have. But I love the setting, so I'm watching. Keep in mind Star Wars already has a d20-based implementation -- converting SW Saga to D&D5 should not be much harder than converting D&D3.5 to D&D5.</p><p></p><p></p><p></p><p>Don't misunderstand me. You could easily create a cyberpunk setting where all riggers are hackers who manipulate vehicles and drones in the real world at a distance through the Matrix. But Shadowrun is not that setting. Shadowrun riggers never see the Matrix. They are entirely focused on their own LAN and use VR exclusively to see other places in the real world -- not the Matrix. They rely heavily on the presence of a decker to protect their gear in the event of a hostile network intrusion -- the only defense a traditional Shadowrun rigger has against intrusion is a static firewall. </p><p></p><p>Further, the two "classes" play completely differently. Assassins and thieves are both stealthy combatants. Fighters and swordmages are both armored warriors. A decker is literally no different than a combat rogue -- it's just that he has programs instead of weapon and stealth skills and infiltrates and kills in the Matrix as opposed to on the streets. What about that says "rigger?" A rigger is a wheelman or a "beastmaster" with a swarm of drones.</p><p></p><p></p><p></p><p>Good luck on your next project! It was not my intention to dissuade you from this course of action, necessarily, but it would be a colossal undertaking. In my opinion what you ended up with at the end would not very closely resemble D&D5.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6404722, member: 78752"] I'm watching the Star Frontiers conversion -- Star Frontiers was the archetypal percentile-skill-based RPG, science fiction edition, so I don't know what benefit a conversion to a class-based fantasy RPG will have. But I love the setting, so I'm watching. Keep in mind Star Wars already has a d20-based implementation -- converting SW Saga to D&D5 should not be much harder than converting D&D3.5 to D&D5. Don't misunderstand me. You could easily create a cyberpunk setting where all riggers are hackers who manipulate vehicles and drones in the real world at a distance through the Matrix. But Shadowrun is not that setting. Shadowrun riggers never see the Matrix. They are entirely focused on their own LAN and use VR exclusively to see other places in the real world -- not the Matrix. They rely heavily on the presence of a decker to protect their gear in the event of a hostile network intrusion -- the only defense a traditional Shadowrun rigger has against intrusion is a static firewall. Further, the two "classes" play completely differently. Assassins and thieves are both stealthy combatants. Fighters and swordmages are both armored warriors. A decker is literally no different than a combat rogue -- it's just that he has programs instead of weapon and stealth skills and infiltrates and kills in the Matrix as opposed to on the streets. What about that says "rigger?" A rigger is a wheelman or a "beastmaster" with a swarm of drones. Good luck on your next project! It was not my intention to dissuade you from this course of action, necessarily, but it would be a colossal undertaking. In my opinion what you ended up with at the end would not very closely resemble D&D5. [/QUOTE]
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Is a Shadowrun Conversion to 5e D&D even viable?
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