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Is "A Wizard Did It" Acceptable Worldbuiling?
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<blockquote data-quote="RangerWickett" data-source="post: 7995022" data-attributes="member: 63"><p>I make copious use of Dreamscapes and extraplanar funkiness, so if I need to justify something, I can say, "That's how the rules here work."</p><p></p><p>Respawning enemies? Yeah, the dungeon is in a demiplane bound to an eldritch clock that resets reality every hour. However, if you're wearing the right medallion, you're immune. If you lose that medallion, you'll loop too and forget you already did this. If an enemy gets a medallion, look out.</p><p></p><p>In War of the Burning Sky, there's an adventure inside the dreams of a psychic dragon, where you literally cannot progress until you're in the right mindset, and so some challenges are more about experiencing the right emotion by exploring one of the dragon's traumas than about just traveling in a specific direction.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7995022, member: 63"] I make copious use of Dreamscapes and extraplanar funkiness, so if I need to justify something, I can say, "That's how the rules here work." Respawning enemies? Yeah, the dungeon is in a demiplane bound to an eldritch clock that resets reality every hour. However, if you're wearing the right medallion, you're immune. If you lose that medallion, you'll loop too and forget you already did this. If an enemy gets a medallion, look out. In War of the Burning Sky, there's an adventure inside the dreams of a psychic dragon, where you literally cannot progress until you're in the right mindset, and so some challenges are more about experiencing the right emotion by exploring one of the dragon's traumas than about just traveling in a specific direction. [/QUOTE]
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