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General Tabletop Discussion
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Is acting on player banter a dick move?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7343983" data-attributes="member: 6775031"><p>Hit Points aren't secret information. If the fighter is beaten nearly to death, then anyone can see that by looking at them. Acting on the declaration of low HP is no different than acting on the NPC's own two eyes.</p><p></p><p>Spell slots are a thing which exist in the game world, which characters know about and can discuss. If the wizard says they're out of <em>fireball</em>s for the day, and someone is around to hear that, then they can absolutely act on that information. (The wizard may also be lying, of course, or may use weasel words to convey a false sense of desperation.)</p><p></p><p>As a practical matter, it would be very hard to benefit from this information in any way. Even if you had an invisible spy that was tailing the party and waiting for the wizard to say they were out of <em>fireball</em>s, and the party never noticed even though it would entail a <em>lot</em> of opposed perception and stealth checks, then you still have the issue of the spy getting that information back to someone who could use it in order to deploy the troops so that they could capitalize on this opportunity.</p><p></p><p>A more likely scenario might occur in the middle of combat, if one player asks another player to use a particular spell, and that player responds that they are out of slots for it, or that it will be their last one. In <em>that</em> scenario, it would absolutely be fair for the enemy NPCs <em>who are already present</em> to act on this verbal exchange, provided they speak that language. (Of course, the wizard may be lying here, too. In fact, if this behavior <em>ever</em> ends up hurting the party, I would expect the wizard to lie in every future encounter.)</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7343983, member: 6775031"] Hit Points aren't secret information. If the fighter is beaten nearly to death, then anyone can see that by looking at them. Acting on the declaration of low HP is no different than acting on the NPC's own two eyes. Spell slots are a thing which exist in the game world, which characters know about and can discuss. If the wizard says they're out of [I]fireball[/I]s for the day, and someone is around to hear that, then they can absolutely act on that information. (The wizard may also be lying, of course, or may use weasel words to convey a false sense of desperation.) As a practical matter, it would be very hard to benefit from this information in any way. Even if you had an invisible spy that was tailing the party and waiting for the wizard to say they were out of [I]fireball[/I]s, and the party never noticed even though it would entail a [I]lot[/I] of opposed perception and stealth checks, then you still have the issue of the spy getting that information back to someone who could use it in order to deploy the troops so that they could capitalize on this opportunity. A more likely scenario might occur in the middle of combat, if one player asks another player to use a particular spell, and that player responds that they are out of slots for it, or that it will be their last one. In [I]that[/I] scenario, it would absolutely be fair for the enemy NPCs [I]who are already present[/I] to act on this verbal exchange, provided they speak that language. (Of course, the wizard may be lying here, too. In fact, if this behavior [I]ever[/I] ends up hurting the party, I would expect the wizard to lie in every future encounter.) [/QUOTE]
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