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*Dungeons & Dragons
Is acting on player banter a dick move?
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<blockquote data-quote="5ekyu" data-source="post: 7344319" data-attributes="member: 6919838"><p>My general guideline is that before i move into "is it a dick move" territory i make sure i have telegraphed it before then in the campaign. </p><p></p><p>Do not surprise them with you being a dick.</p><p></p><p>So if you have had cases in the past which showed them their conversations are treated as in character enough that they would have no doubt about it then yes it is fine.</p><p></p><p>**but** also this should go with a healthy dose of "character competence" where you have in the past shown them "i assume you have moved away for privacy" enough and also had cases where "there is not really anywhere to move. The others appear to be looking at you and that guy is..." etc etc so that they have so much evidence in play that when it comes down to really brass tacks hard edge stuff, its not a surprise to the players though it may be to the characacters.</p><p></p><p>There is nothing wrong with NPCs scouting and following etc but just make sure it is done with assumption of competence of PCs and with all necessary respect to their character's strengths and weaknesses contrasted with the situation and the adversaries. </p><p></p><p>The real downside of not foreshadowing this is that you convince your players they need to ve vieweing *you* as an adversary and that if they dont say abc magic words you will hose them. that way lies very slow unfun playing in my experience where a lot of time is lost "gm proofing".</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7344319, member: 6919838"] My general guideline is that before i move into "is it a dick move" territory i make sure i have telegraphed it before then in the campaign. Do not surprise them with you being a dick. So if you have had cases in the past which showed them their conversations are treated as in character enough that they would have no doubt about it then yes it is fine. **but** also this should go with a healthy dose of "character competence" where you have in the past shown them "i assume you have moved away for privacy" enough and also had cases where "there is not really anywhere to move. The others appear to be looking at you and that guy is..." etc etc so that they have so much evidence in play that when it comes down to really brass tacks hard edge stuff, its not a surprise to the players though it may be to the characacters. There is nothing wrong with NPCs scouting and following etc but just make sure it is done with assumption of competence of PCs and with all necessary respect to their character's strengths and weaknesses contrasted with the situation and the adversaries. The real downside of not foreshadowing this is that you convince your players they need to ve vieweing *you* as an adversary and that if they dont say abc magic words you will hose them. that way lies very slow unfun playing in my experience where a lot of time is lost "gm proofing". [/QUOTE]
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Is acting on player banter a dick move?
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