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Is acting on player banter a dick move?
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<blockquote data-quote="Blue" data-source="post: 7344377" data-attributes="member: 20564"><p>At my table it's general clear what's in-character and what isn't. Luckily most of my PCs have vocabulary and ways of speaking that make it obvious* when they are in character. That said, there's a fuzzy line, especially because the characters are present in the world and there's a lot of communication that isn't speech but the players have to convert to speech.</p><p></p><p>"I'm low on HPs" said out of character is a reminder to the players that their character is visibly wounded, bleeding, etc. Which is something that anyoen in the world can observe themselves if they are taking the time/focus to do so. "Hey, I'm hurt here, some healin' please" said in character is speech others can overhear. But both of those could be noticeable to someone spying on them.</p><p></p><p>In regards to tactics - coming up with something new I'd require them to talk in character, with the possibility of being overheard. On the other hand, standard moves that the character do together regularly is often just the characters seeing and understanding what's going on, so they player comment is just for us.</p><p></p><p>*"obvious" is still not always actually obvious. Last session the characters were debating a philosophical point and one of them was a lot more thoughtful, deep and loquacious then normal - they didn't pick up the excellent job the player was doing showing he was possessed.</p></blockquote><p></p>
[QUOTE="Blue, post: 7344377, member: 20564"] At my table it's general clear what's in-character and what isn't. Luckily most of my PCs have vocabulary and ways of speaking that make it obvious* when they are in character. That said, there's a fuzzy line, especially because the characters are present in the world and there's a lot of communication that isn't speech but the players have to convert to speech. "I'm low on HPs" said out of character is a reminder to the players that their character is visibly wounded, bleeding, etc. Which is something that anyoen in the world can observe themselves if they are taking the time/focus to do so. "Hey, I'm hurt here, some healin' please" said in character is speech others can overhear. But both of those could be noticeable to someone spying on them. In regards to tactics - coming up with something new I'd require them to talk in character, with the possibility of being overheard. On the other hand, standard moves that the character do together regularly is often just the characters seeing and understanding what's going on, so they player comment is just for us. *"obvious" is still not always actually obvious. Last session the characters were debating a philosophical point and one of them was a lot more thoughtful, deep and loquacious then normal - they didn't pick up the excellent job the player was doing showing he was possessed. [/QUOTE]
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