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Is acting on player banter a dick move?
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<blockquote data-quote="pming" data-source="post: 7344547" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>As others have stated...it's only a dick move if you suddenly spring it on them out of nowhere.</p><p></p><p>This is one of many aspects that fall firmly into the "experience gamer group". If you have new players, they don't know your DM'ing style, and you don't know their Playing style. If you are lucky enough to have a stable group, as the months and years tic by, it becomes "obvious" to everyone how their particular table-rules go.</p><p></p><p>My players, for example, know that I give them a fair bit of leeway if they make it quick. I liken it to the characters knowing that when Gronk the Barbarian looks at the Cleric, and lightly slaps his left forearm with his right hand (pantomiming 'slapping a bandaid on', more or less), that the Player probably said "I need some healing". Gronk didn't say a word. That said, they also know that if they just heard bad guys talking on the other side of the door in the dungeon they're in, and they suddenly take 5, 9, 12 minutes discussing tactics, magic item uses, ability use possibilities, etc...that their characters have moved well beyond the "pantomime or short phrase" communication and have been 'obviously' going into detail about everything; DM: "Suddenly, just as you're ready to kick in the door...it flies open! The bandits loose their crossbows at...er...sorry Gronk. You're the first going in, if I heard your plan right. Lets see, 1, 2, 3...7. Huh. Didn't think I had 7 d20's out here. What's your AC again Gronk?" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7344547, member: 45197"] Hiya! As others have stated...it's only a dick move if you suddenly spring it on them out of nowhere. This is one of many aspects that fall firmly into the "experience gamer group". If you have new players, they don't know your DM'ing style, and you don't know their Playing style. If you are lucky enough to have a stable group, as the months and years tic by, it becomes "obvious" to everyone how their particular table-rules go. My players, for example, know that I give them a fair bit of leeway if they make it quick. I liken it to the characters knowing that when Gronk the Barbarian looks at the Cleric, and lightly slaps his left forearm with his right hand (pantomiming 'slapping a bandaid on', more or less), that the Player probably said "I need some healing". Gronk didn't say a word. That said, they also know that if they just heard bad guys talking on the other side of the door in the dungeon they're in, and they suddenly take 5, 9, 12 minutes discussing tactics, magic item uses, ability use possibilities, etc...that their characters have moved well beyond the "pantomime or short phrase" communication and have been 'obviously' going into detail about everything; DM: "Suddenly, just as you're ready to kick in the door...it flies open! The bandits loose their crossbows at...er...sorry Gronk. You're the first going in, if I heard your plan right. Lets see, 1, 2, 3...7. Huh. Didn't think I had 7 d20's out here. What's your AC again Gronk?" ;) ^_^ Paul L. Ming [/QUOTE]
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