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Is advancement in 3.X D&D too SLOW?
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<blockquote data-quote="Li Shenron" data-source="post: 2391504" data-attributes="member: 1465"><p>After having played several campaigns in 3.0, I can tell that IMXP characters usually level up every 2-3 sessions, assuming each session has about 2-4 encounters. That's due to the fact that the vast majority of the encounters are of higher EL (or combined CR) than the party. The DMG says that you'll level up every 4 sessions if you run 3-4 encounters with a monster of CR equal to the party level; but such an encounter does not happen often at all in our case, because it's too easy and we always want a challenging encounter.</p><p></p><p>I don't know if the same happens to others, but at least in happened so in all my gaming groups, and it seems to me that published adventures also follow the same idea.</p><p></p><p></p><p></p><p>I'm in the second group, closing up to the third, but I cannot say what's my average really. Sometimes we just stopped because more than one player dropped and we decided to remix the gaming group adding new players, and therefore starting a new campaign altoghether.</p><p></p><p>But definitely almost all of our campaigns have lasted more than 20 session, if you don'r count a couple of off-shot adventures which were supposed to be stand-alone since the start (and in fact never were a "campaign" really).</p><p></p><p></p><p></p><p>I find it that it depends not only on the player's style, but also on which kind of character they are playing.</p><p></p><p>If you play an iconic character, such as making a melee Fighter for the 4th time, or a character with a few choices (i.e. a Paladin), or whose all choices all concentrated at first level (i.e. a Cleric), or who has overall just a few tricks up his sleeve (i.e. a Barbarian), then you are probably very favorable about levelling up as fast as you can. Your Barbarian is always doing the same thing, therefore you need to get to the new feat asap to keep your game interesting.</p><p></p><p>If you instead play an arcane caster, it is very different. Of course even a Wizard wants new spells soon, but a fast levelling is not good if you want to play it with satisfaction. You may need to learn when and how to use your spells, how to get the best out of them, how to make them useful in unexpected ways, how to combine them into an effective strategy.</p><p></p><p>I am fond of arcane casters more than any other character, and in fact I always wish that our games were slower in levelling up. I may spend a few hours (between session <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) of careful observation of the PHB spells just to pick up my 2 new spells per level. I do NOT want to level up again before I have actually USED them and verified if my choice was good or not, so that next level I choose new spells which also make up for my mistakes.</p><p></p><p>I have played about half a dozen arcane casters so far (both Wiz and Sor), so I already learned a lot about PHB spells. But since I try to make every character different, I still need a slow advancement to have fun with it. If I always played the same battle sorcerer, I suppose I'd instead want a faster advancement or it may be boring.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2391504, member: 1465"] After having played several campaigns in 3.0, I can tell that IMXP characters usually level up every 2-3 sessions, assuming each session has about 2-4 encounters. That's due to the fact that the vast majority of the encounters are of higher EL (or combined CR) than the party. The DMG says that you'll level up every 4 sessions if you run 3-4 encounters with a monster of CR equal to the party level; but such an encounter does not happen often at all in our case, because it's too easy and we always want a challenging encounter. I don't know if the same happens to others, but at least in happened so in all my gaming groups, and it seems to me that published adventures also follow the same idea. I'm in the second group, closing up to the third, but I cannot say what's my average really. Sometimes we just stopped because more than one player dropped and we decided to remix the gaming group adding new players, and therefore starting a new campaign altoghether. But definitely almost all of our campaigns have lasted more than 20 session, if you don'r count a couple of off-shot adventures which were supposed to be stand-alone since the start (and in fact never were a "campaign" really). I find it that it depends not only on the player's style, but also on which kind of character they are playing. If you play an iconic character, such as making a melee Fighter for the 4th time, or a character with a few choices (i.e. a Paladin), or whose all choices all concentrated at first level (i.e. a Cleric), or who has overall just a few tricks up his sleeve (i.e. a Barbarian), then you are probably very favorable about levelling up as fast as you can. Your Barbarian is always doing the same thing, therefore you need to get to the new feat asap to keep your game interesting. If you instead play an arcane caster, it is very different. Of course even a Wizard wants new spells soon, but a fast levelling is not good if you want to play it with satisfaction. You may need to learn when and how to use your spells, how to get the best out of them, how to make them useful in unexpected ways, how to combine them into an effective strategy. I am fond of arcane casters more than any other character, and in fact I always wish that our games were slower in levelling up. I may spend a few hours (between session :) ) of careful observation of the PHB spells just to pick up my 2 new spells per level. I do NOT want to level up again before I have actually USED them and verified if my choice was good or not, so that next level I choose new spells which also make up for my mistakes. I have played about half a dozen arcane casters so far (both Wiz and Sor), so I already learned a lot about PHB spells. But since I try to make every character different, I still need a slow advancement to have fun with it. If I always played the same battle sorcerer, I suppose I'd instead want a faster advancement or it may be boring. [/QUOTE]
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