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Is Alcohol considered a poison in the game?
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<blockquote data-quote="LostSoul" data-source="post: 245821" data-attributes="member: 386"><p>This is one of the reasons I don't really like hit points. You can't apply them to situations (like poison) that you should be able to. So you're stuck with trying to shove a nice round pint into a square peg. It doesn't seem to fit.</p><p></p><p>Here's a suggestion:</p><p></p><p>Make a Fort Save vs. the drink. (DC 7 for a pint/shot; more or less for other types)</p><p>Each time you fail, you lose a point off each attribute, except Charisma. (Because who the hell knows just what charisma means, anyways. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p>Each additional drink tacks on 1 (or 2, depending on the type of drink) to the DC.</p><p>It takes an hour to recover from the effects of 1 drink; to recover, you make another Fort save at the current DC. (eg. You've had 6 pints in the past hour, feeling no pain, and your Fort save is 13. You can try to recover against the effects of the first drink; the DC is 13. If you pass that, you treat the first drink as if you had made the save. If you have another drink, though, the DC raises to 14.)</p><p>Emptying the beer bank might give you a +2 circumstance mod to your Fort saves.</p><p></p><p>edit: changed the DCs</p></blockquote><p></p>
[QUOTE="LostSoul, post: 245821, member: 386"] This is one of the reasons I don't really like hit points. You can't apply them to situations (like poison) that you should be able to. So you're stuck with trying to shove a nice round pint into a square peg. It doesn't seem to fit. Here's a suggestion: Make a Fort Save vs. the drink. (DC 7 for a pint/shot; more or less for other types) Each time you fail, you lose a point off each attribute, except Charisma. (Because who the hell knows just what charisma means, anyways. ;) ) Each additional drink tacks on 1 (or 2, depending on the type of drink) to the DC. It takes an hour to recover from the effects of 1 drink; to recover, you make another Fort save at the current DC. (eg. You've had 6 pints in the past hour, feeling no pain, and your Fort save is 13. You can try to recover against the effects of the first drink; the DC is 13. If you pass that, you treat the first drink as if you had made the save. If you have another drink, though, the DC raises to 14.) Emptying the beer bank might give you a +2 circumstance mod to your Fort saves. edit: changed the DCs [/QUOTE]
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Is Alcohol considered a poison in the game?
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