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General Tabletop Discussion
*TTRPGs General
Is All Still Quiet on the SRD Front?
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<blockquote data-quote="kenmarable" data-source="post: 3941297" data-attributes="member: 40359"><p>It would be nice if all d20 publishers could get a copy of the rules, but with even a moderate "must have published X amount in past year" would weed it down pretty thin. Or even just Goodman, Necromancer, Green Ronin, and Paizo at first. Either way, just set up one email list for only the publishers you have given the rules out to early. One email updates everyone. It worked for 3.0. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, I wouldn't suggest every change being pushed out. Most likely an initial "this is what we have now" and then another when it's finalized. So only one tweak/update is necessary.</p><p></p><p></p><p>Actually, this one is pretty easy. Company X's product isn't compatible and looks bad. No skin off of WotC's back (Well, no more than any other bad d20 product coming out around 4e reflecting on d20 in general). It's on Company X to follow up if they think they haven't receive the finalized rules when they should have. </p><p></p><p>How this has been handled before was with a limited membership email list. And if you suddenly stop receiving emails from it, or if everyone else on the list is talking about the final rules you never got, then it's pretty clear there was a problem.</p><p></p><p></p><p>So there's definitely pros and cons to every approach. I'm just saying that I don't think sending out the preliminary rules to major/established publishers and then another copy when the rules are finalized would cause great confusion among publishers.</p><p></p><p>Concerning this issue there's two scenarios:</p><p></p><p>A) Getting preliminary rules early. These rules may differ greatly from the final version, but you can get it months ahead of time (if it was sent out at the same time as playtest and freelancer material first went out, the publishers would have had it months ago). Then in January or even later getting the 100% complete ruleset and possibly having to rework a lot of my material.</p><p></p><p>B) Waiting until January at the earliest and possibly later for the 100% complete ruleset and knowing I won't have to rework anything.</p><p></p><p>There's no question I would prefer A. Even if the rules are only a 50% match to the final version, it lets me know the basics of the system, a rough idea of what is in and out, etc. Plus, when the final rules are sent out, it's a far better position to be in if you are reworking an existing product to match rule changes (after spending months learning 4e) than to be starting to learn the system and write products from scratch before you need to get it off to the printers. </p><p></p><p>That all being said, I'm near positive the delay isn't fear of leaks, or wanting to avoid 3rd party publishers getting confused, or anything like that. It's probably the simple fact that they are really friggin' busy right now.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 3941297, member: 40359"] It would be nice if all d20 publishers could get a copy of the rules, but with even a moderate "must have published X amount in past year" would weed it down pretty thin. Or even just Goodman, Necromancer, Green Ronin, and Paizo at first. Either way, just set up one email list for only the publishers you have given the rules out to early. One email updates everyone. It worked for 3.0. :) Also, I wouldn't suggest every change being pushed out. Most likely an initial "this is what we have now" and then another when it's finalized. So only one tweak/update is necessary. Actually, this one is pretty easy. Company X's product isn't compatible and looks bad. No skin off of WotC's back (Well, no more than any other bad d20 product coming out around 4e reflecting on d20 in general). It's on Company X to follow up if they think they haven't receive the finalized rules when they should have. How this has been handled before was with a limited membership email list. And if you suddenly stop receiving emails from it, or if everyone else on the list is talking about the final rules you never got, then it's pretty clear there was a problem. So there's definitely pros and cons to every approach. I'm just saying that I don't think sending out the preliminary rules to major/established publishers and then another copy when the rules are finalized would cause great confusion among publishers. Concerning this issue there's two scenarios: A) Getting preliminary rules early. These rules may differ greatly from the final version, but you can get it months ahead of time (if it was sent out at the same time as playtest and freelancer material first went out, the publishers would have had it months ago). Then in January or even later getting the 100% complete ruleset and possibly having to rework a lot of my material. B) Waiting until January at the earliest and possibly later for the 100% complete ruleset and knowing I won't have to rework anything. There's no question I would prefer A. Even if the rules are only a 50% match to the final version, it lets me know the basics of the system, a rough idea of what is in and out, etc. Plus, when the final rules are sent out, it's a far better position to be in if you are reworking an existing product to match rule changes (after spending months learning 4e) than to be starting to learn the system and write products from scratch before you need to get it off to the printers. That all being said, I'm near positive the delay isn't fear of leaks, or wanting to avoid 3rd party publishers getting confused, or anything like that. It's probably the simple fact that they are really friggin' busy right now. [/QUOTE]
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