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*Pathfinder & Starfinder
Is an 18/19/20 an absolute must?
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<blockquote data-quote="Blackbrrd" data-source="post: 5022347" data-attributes="member: 63962"><p>In combat you basically have to hit to actually do anything. (Maybe with the exception of the tactical warlord who can have other characters do the attack).</p><p></p><p>If you take a basic attack doing 1d8+mod damage with a longsword vs an AC 17 opponent you have the following average damage after accounting for to-hit chance:</p><p>Stat 16 - to hit-chance = 17-3-3 = 50% and 4.5+3 = 7.5 dmg = 3.75 dmg</p><p>Stat 18 - to hit-chance = 17-4-3 = 55% and 4.5+4 = 8.5 dmg = 4.67 dmg</p><p>Stat 20 - to hit-chance = 17-5-3 = 60% and 4.5+5 = 9.5 dmg = 5.70 dmg</p><p></p><p>Stat 20 vs Stat 16 = 52% more damage</p><p>Stat 18 vs Stat 16 = 24% more damage</p><p></p><p>That is A LOT at lower levels! The difference is going to be lower at higher levels. If you can get powers that do something on a miss, it matters even less.</p><p></p><p>(AND a Stat 20 vs Stat 18 = 22% more damage, still a lot if you ask me)</p><p></p><p>I would NOT play a character starting with a 16. Those extra misses and the low damage would be a huge turn-off. Missing with my encounter/dailies would be frustrating.</p><p></p><p>Playing characters with an 18 is quite acceptable, maybe even a 17 starting if it's at level 4 or higher. A tactical warlord might be an exception to this general rule, but I think I would get annoyed even then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5022347, member: 63962"] In combat you basically have to hit to actually do anything. (Maybe with the exception of the tactical warlord who can have other characters do the attack). If you take a basic attack doing 1d8+mod damage with a longsword vs an AC 17 opponent you have the following average damage after accounting for to-hit chance: Stat 16 - to hit-chance = 17-3-3 = 50% and 4.5+3 = 7.5 dmg = 3.75 dmg Stat 18 - to hit-chance = 17-4-3 = 55% and 4.5+4 = 8.5 dmg = 4.67 dmg Stat 20 - to hit-chance = 17-5-3 = 60% and 4.5+5 = 9.5 dmg = 5.70 dmg Stat 20 vs Stat 16 = 52% more damage Stat 18 vs Stat 16 = 24% more damage That is A LOT at lower levels! The difference is going to be lower at higher levels. If you can get powers that do something on a miss, it matters even less. (AND a Stat 20 vs Stat 18 = 22% more damage, still a lot if you ask me) I would NOT play a character starting with a 16. Those extra misses and the low damage would be a huge turn-off. Missing with my encounter/dailies would be frustrating. Playing characters with an 18 is quite acceptable, maybe even a 17 starting if it's at level 4 or higher. A tactical warlord might be an exception to this general rule, but I think I would get annoyed even then. ;) [/QUOTE]
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Is an 18/19/20 an absolute must?
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