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*Pathfinder & Starfinder
Is an 18/19/20 an absolute must?
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<blockquote data-quote="Mengu" data-source="post: 5022386" data-attributes="member: 65726"><p>It depends...</p><p></p><p>A gnome warden with 16 strength and a warpick in the same party with a 20 strength greatweapon talent half-orc fighter with fullblade is probably not ok. One defender will outshine the other.</p><p></p><p>An artful dodger tiefling dagger rogue with 16 dexterity in the same party with a 20 cha halfling feylock is probably fine as they won't outshine each other.</p><p></p><p>For a starting stat 18's are preferred, but 16's are workable if you have some other accuracy features. Some Sorcerers can probably get away with a 16 because of targeting multiple enemies. Avengers and Rangers can get away with a 16 due to multiple rolls. Fighters and Rogues can get away with a 16 because of weapon talent, and in the case of rogues frequent and easy combat advantage. Warlords may get away with it if they grant more attacks than they themselves make, and also because they frequently use +3 proficiency weapons.</p><p></p><p>However, I wouldn't recommend a starting 16 for a warlock, a cleric, a shaman, a warden, a predator druid, or most any character wanting to wield a +2 proficiency weapon, or any character who uses an implement and typically targets a single enemy.</p><p></p><p>So basically, if you know what you're doing, a 16 can be ok, otherwise, it's safe to go with an 18 post racial.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5022386, member: 65726"] It depends... A gnome warden with 16 strength and a warpick in the same party with a 20 strength greatweapon talent half-orc fighter with fullblade is probably not ok. One defender will outshine the other. An artful dodger tiefling dagger rogue with 16 dexterity in the same party with a 20 cha halfling feylock is probably fine as they won't outshine each other. For a starting stat 18's are preferred, but 16's are workable if you have some other accuracy features. Some Sorcerers can probably get away with a 16 because of targeting multiple enemies. Avengers and Rangers can get away with a 16 due to multiple rolls. Fighters and Rogues can get away with a 16 because of weapon talent, and in the case of rogues frequent and easy combat advantage. Warlords may get away with it if they grant more attacks than they themselves make, and also because they frequently use +3 proficiency weapons. However, I wouldn't recommend a starting 16 for a warlock, a cleric, a shaman, a warden, a predator druid, or most any character wanting to wield a +2 proficiency weapon, or any character who uses an implement and typically targets a single enemy. So basically, if you know what you're doing, a 16 can be ok, otherwise, it's safe to go with an 18 post racial. [/QUOTE]
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Is an 18/19/20 an absolute must?
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