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Is an 18/19/20 an absolute must?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5023763" data-attributes="member: 82106"><p>Well, it is safe to say it DOES work excellently well. Taking an 18 STR is definitely an option, but not at all required. I think overall they've tried to aim for 16 prime req characters to be perfectly viable builds. I'm actually a bit disappointed that they seem to be moving away from ability score prereqs for feats though. It was a good way to really make the less lopsided builds stand out. </p><p></p><p></p><p></p><p>It is really only the "player perspective" that matters. When you analyze characters damage output that is what shows you the trade-off you're making. Indeed it means that in the nominal case an 18 prime req is going to have you hitting 10% more. Of course with high accuracy builds like most rogues you'll see a bit less than a 10% benefit from an additional +1 and vice versa for lower accuracy builds. Of course this also carries over into feats etc which give to-hit bonuses. Optimizing to-hit beyond a certain point starts to look less and less inviting. Optimizing damage always looks good, though its usually still better to increase to-hit up to a certain point. There really is no single rule of thumb that gives a "best" balance between different options for all builds, so its really pretty hard to argue about ideal ability score numbers in some kind of general way.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5023763, member: 82106"] Well, it is safe to say it DOES work excellently well. Taking an 18 STR is definitely an option, but not at all required. I think overall they've tried to aim for 16 prime req characters to be perfectly viable builds. I'm actually a bit disappointed that they seem to be moving away from ability score prereqs for feats though. It was a good way to really make the less lopsided builds stand out. It is really only the "player perspective" that matters. When you analyze characters damage output that is what shows you the trade-off you're making. Indeed it means that in the nominal case an 18 prime req is going to have you hitting 10% more. Of course with high accuracy builds like most rogues you'll see a bit less than a 10% benefit from an additional +1 and vice versa for lower accuracy builds. Of course this also carries over into feats etc which give to-hit bonuses. Optimizing to-hit beyond a certain point starts to look less and less inviting. Optimizing damage always looks good, though its usually still better to increase to-hit up to a certain point. There really is no single rule of thumb that gives a "best" balance between different options for all builds, so its really pretty hard to argue about ideal ability score numbers in some kind of general way. [/QUOTE]
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