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*Pathfinder & Starfinder
Is an 18/19/20 an absolute must?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5032564" data-attributes="member: 82106"><p>I think people maybe need to get away from the very analytical DPR based thinking about character "power". Even in a purely combat sense the eladrin cleric will only miss one out of 20 attacks that the elf cleric would hit on. That's maybe one attack in three combat encounter? At recommended encounter distribution that's probably 1-3 times per LEVEL at most. I agree its not totally nothing when you sit down and do the math, but it is pretty far down there in the noise and is pretty unlikely to make a crucial difference. The two characters may even ACTUALLY have the same to-hit depending on choice of weapon.</p><p></p><p>Class power-wise its rather hard to say that ANY class power stands up to Elvish Accuracy. Maybe the Deva's is almost as good, but not quite. So why isn't the whole game made of elves? Mostly because it is just not THAT crucial. Overall your right, I do agree that the elf cleric has a bit more combat power, but its an almost imperceptible amount more in play and other variations like who gets the best item are on a par with it.</p><p></p><p>As for refluffing races, why would it create GREATER diversity? Assuming players play non-optimum builds DESPITE their slightly inferior mechanics purely because they feel like playing something different I'd expect allowing race refluffing would result in only mechanically optimum builds. Every bow ranger will be an elf, every defensive fighter a dwarf, every paladin a dragonborn, and every wizard an INT race. That isn't added diversity in my book. But see how you look through the opposite end of the telescope at it? Neither starting point is wrong.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5032564, member: 82106"] I think people maybe need to get away from the very analytical DPR based thinking about character "power". Even in a purely combat sense the eladrin cleric will only miss one out of 20 attacks that the elf cleric would hit on. That's maybe one attack in three combat encounter? At recommended encounter distribution that's probably 1-3 times per LEVEL at most. I agree its not totally nothing when you sit down and do the math, but it is pretty far down there in the noise and is pretty unlikely to make a crucial difference. The two characters may even ACTUALLY have the same to-hit depending on choice of weapon. Class power-wise its rather hard to say that ANY class power stands up to Elvish Accuracy. Maybe the Deva's is almost as good, but not quite. So why isn't the whole game made of elves? Mostly because it is just not THAT crucial. Overall your right, I do agree that the elf cleric has a bit more combat power, but its an almost imperceptible amount more in play and other variations like who gets the best item are on a par with it. As for refluffing races, why would it create GREATER diversity? Assuming players play non-optimum builds DESPITE their slightly inferior mechanics purely because they feel like playing something different I'd expect allowing race refluffing would result in only mechanically optimum builds. Every bow ranger will be an elf, every defensive fighter a dwarf, every paladin a dragonborn, and every wizard an INT race. That isn't added diversity in my book. But see how you look through the opposite end of the telescope at it? Neither starting point is wrong. [/QUOTE]
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Is an 18/19/20 an absolute must?
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