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Is an "all caster" party feasible?
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<blockquote data-quote="Gort" data-source="post: 3241038" data-attributes="member: 11239"><p>Yeah, going to throw my hat in the ring on the side of "entirely possible". </p><p></p><p>In my opinion, the adventuring D&D party needs 3 things to be successful. Hand-to-hand fighting, trap/lock defeating, and healing. (not just HP, but effects as well)</p><p></p><p>Clerics handle hand-to-hand very well indeed. Domains like war and strength and a god that lets you use a two-handed weapon will make good damage dealers and tanks.</p><p></p><p>Traps and locks can be defeated by a beguiler (new specialised mage class similar to the warmage, but uses enchantment/illusion spells and gets lots of skillpoints and the all important "trapfinding" ability) or, since they rarely do enough damage to kill in one shot, enough divine casters can simply heal someone after they spring the trap.</p><p></p><p>And bards, clerics and druids can cover the healing.</p><p></p><p>I might go as far as saying that an "all caster" party might be not only feasible, but optimal. Especially at higher levels.</p></blockquote><p></p>
[QUOTE="Gort, post: 3241038, member: 11239"] Yeah, going to throw my hat in the ring on the side of "entirely possible". In my opinion, the adventuring D&D party needs 3 things to be successful. Hand-to-hand fighting, trap/lock defeating, and healing. (not just HP, but effects as well) Clerics handle hand-to-hand very well indeed. Domains like war and strength and a god that lets you use a two-handed weapon will make good damage dealers and tanks. Traps and locks can be defeated by a beguiler (new specialised mage class similar to the warmage, but uses enchantment/illusion spells and gets lots of skillpoints and the all important "trapfinding" ability) or, since they rarely do enough damage to kill in one shot, enough divine casters can simply heal someone after they spring the trap. And bards, clerics and druids can cover the healing. I might go as far as saying that an "all caster" party might be not only feasible, but optimal. Especially at higher levels. [/QUOTE]
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