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General Tabletop Discussion
*TTRPGs General
Is an "all caster" party feasible?
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<blockquote data-quote="Celebrim" data-source="post: 3242811" data-attributes="member: 4937"><p>As someone else said, 4 Clerics FTW.</p><p></p><p>Mix and match Druids if you feel like it.</p><p></p><p>Seriously, it's a little harder in 3.5 than it was in 3.0, but there is almost nothing that any other class can do that a properly built cleric can't do. You can build a cleric tank. You can build a cleric blaster. You can play the tradiational support role. It is the most indespensible class in the game, and one of the most powerful. </p><p></p><p>And that's even before we start talking about multiclassing into PrC's of say, god's of thievery or gods of war.</p><p></p><p>An arcane party is a little harder, but very doable. A druid or two to act as a tank/healer is recommended, but after a sufficient number of levels you'll get over the early weakness arcane spell casters have. Individual foes will have a hard time surviving the barrage of save or die effects. Massed foes will have a hard time surviving the barrage of area effects. With the normal rules for level advancement, you'll never really run out of wand or staff charges. With proper scouting and good use of buffs, they'll be very effective. They'll have to rest more often than a party that uses fighters, and they'll need to use more hit and run strategy than deep delves, but with access to teleport and such they'll be very very good at hit and run.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3242811, member: 4937"] As someone else said, 4 Clerics FTW. Mix and match Druids if you feel like it. Seriously, it's a little harder in 3.5 than it was in 3.0, but there is almost nothing that any other class can do that a properly built cleric can't do. You can build a cleric tank. You can build a cleric blaster. You can play the tradiational support role. It is the most indespensible class in the game, and one of the most powerful. And that's even before we start talking about multiclassing into PrC's of say, god's of thievery or gods of war. An arcane party is a little harder, but very doable. A druid or two to act as a tank/healer is recommended, but after a sufficient number of levels you'll get over the early weakness arcane spell casters have. Individual foes will have a hard time surviving the barrage of save or die effects. Massed foes will have a hard time surviving the barrage of area effects. With the normal rules for level advancement, you'll never really run out of wand or staff charges. With proper scouting and good use of buffs, they'll be very effective. They'll have to rest more often than a party that uses fighters, and they'll need to use more hit and run strategy than deep delves, but with access to teleport and such they'll be very very good at hit and run. [/QUOTE]
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Is an "all caster" party feasible?
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