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Is Animating Dead Evil?
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<blockquote data-quote="Galfridus" data-source="post: 92546" data-attributes="member: 119"><p>If you go by the rules, the answer is pretty simple: Animating Dead is not always evil (arcane); not all undead are evil (revised skeleton; ghost). You would need to house rule the Detect Evil text to stop them from showing up, though. </p><p></p><p>For games like PC's, though, the rules are really only a starting point. The question of whether animating undead is evil comes down to a DM call; if a good cleric animates a good soul for good purposes, is that a bad thing? Saying yes requires a house rule, but so what.</p><p></p><p>Clearly, one could animate a good person and get a creature which follows the tenets of good. The question becomes: are there innate properties of being undead that are evil?</p><p></p><p>IMC, infusing a body/corpse with negative energy is Evil. Even if you do it to a good creature, there will be a taint of evil eating away at it; in the long run, such creatures would probably become evil. Thus, a good wizard who creates unintelligent undead is OK, but if he starts making intelligent undead his alignment will probably decay in the long run. But this is one particular interpretation; I could easily see negative energy being considered just another energy with no innate goodness or evilness. I could also see those b-----ds in the White Kingdom as coming up with "negative energy Lite": all the animating power, less than 1g of Evil per serving. That's not to mention the possibility of powerful divination magic at work. </p><p></p><p>Anyway, since Aleax clearly is a) undead and b) does not register on Detect Evil, something is up. Either there's a spell screwing with divinations, Piratecat has house ruled Detect Evil, or (heaven forbid) he forgot that aspect of Detect Evil. I suppose you could go find a skeleton somewhere and see if it Detects as evil as an experiment. </p><p></p><p>If it were me, I would be pulling out the most serious divination magics I could lay my hands on. Either that, or slip a evil/cursed magic item down Aleax's tunic when he's not looking. "See, he's evil now!" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Galfridus, post: 92546, member: 119"] If you go by the rules, the answer is pretty simple: Animating Dead is not always evil (arcane); not all undead are evil (revised skeleton; ghost). You would need to house rule the Detect Evil text to stop them from showing up, though. For games like PC's, though, the rules are really only a starting point. The question of whether animating undead is evil comes down to a DM call; if a good cleric animates a good soul for good purposes, is that a bad thing? Saying yes requires a house rule, but so what. Clearly, one could animate a good person and get a creature which follows the tenets of good. The question becomes: are there innate properties of being undead that are evil? IMC, infusing a body/corpse with negative energy is Evil. Even if you do it to a good creature, there will be a taint of evil eating away at it; in the long run, such creatures would probably become evil. Thus, a good wizard who creates unintelligent undead is OK, but if he starts making intelligent undead his alignment will probably decay in the long run. But this is one particular interpretation; I could easily see negative energy being considered just another energy with no innate goodness or evilness. I could also see those b-----ds in the White Kingdom as coming up with "negative energy Lite": all the animating power, less than 1g of Evil per serving. That's not to mention the possibility of powerful divination magic at work. Anyway, since Aleax clearly is a) undead and b) does not register on Detect Evil, something is up. Either there's a spell screwing with divinations, Piratecat has house ruled Detect Evil, or (heaven forbid) he forgot that aspect of Detect Evil. I suppose you could go find a skeleton somewhere and see if it Detects as evil as an experiment. If it were me, I would be pulling out the most serious divination magics I could lay my hands on. Either that, or slip a evil/cursed magic item down Aleax's tunic when he's not looking. "See, he's evil now!" :) [/QUOTE]
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