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Is Animating Dead Evil?
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<blockquote data-quote="Ziggy" data-source="post: 92855" data-attributes="member: 148"><p>Trying to be a bit more precise.....</p><p></p><p>The D&D 3E <strong>rules</strong> state:</p><ul> <li data-xf-list-type="ul">Animating Undead is evil (<em>Evil</em> descriptor in spell)</li> <li data-xf-list-type="ul">Not all undead are evil (Skeletons, Ghosts, Zombies - no official errata for the MM yet)</li> <li data-xf-list-type="ul">All undead will be detected as evil by the spell <em>Detect Evil</em></li> <li data-xf-list-type="ul"> How undead interact with <em>Protection from Evil</em> is unclear, either similar to <em>Detect Evil</em> or by alignment.</li> </ul><p>Logically this creates some paradoxes, I prefer to <strong>houserule </strong>this to be:</p><ul> <li data-xf-list-type="ul">Animating Undead is evil (no need to change this).</li> <li data-xf-list-type="ul">Not all undead are evil (Even if WoC wants to errata Skeletons and Zombies (see my rules thread), there are still Ghosts)</li> <li data-xf-list-type="ul">Undead will be detected as evil using <em>Detect Evil</em> only if their alignment is evil (similar for clerics of evil deities).</li> <li data-xf-list-type="ul"> Undead interact with <em>Protection from Evil</em> (and similar spells) depending on their alignment.</li> </ul><p>There are good arguments both for and against undead as evil (see other posts in this tread), but in the end it all boils down to:</p><ol> <li data-xf-list-type="ol"> The DM must decide if undead are inherently evil (IMHO this is mostly a world-defining question, not a moral one).</li> <li data-xf-list-type="ol"> The DM/players must decide what the moral stance of the world/characters are on Animating Dead (a moral question, partly depending on the world definition).</li> <li data-xf-list-type="ol"> The DM must decide whether alignment depends on belief, on actions, on inheritance/genes/race; or maybe a mix of all (a world-defining question).</li> <li data-xf-list-type="ol"> The DM must decide if Detect Evil and other spells that interact with alignment should be houseruled.<br /> [/list=1] <br /> <br /> .Ziggy (list freak)</li> </ol></blockquote><p></p>
[QUOTE="Ziggy, post: 92855, member: 148"] Trying to be a bit more precise..... The D&D 3E [B]rules[/B] state: [list] [*]Animating Undead is evil ([I]Evil[/I] descriptor in spell) [*]Not all undead are evil (Skeletons, Ghosts, Zombies - no official errata for the MM yet) [*]All undead will be detected as evil by the spell [I]Detect Evil[/I] [*] How undead interact with [I]Protection from Evil[/I] is unclear, either similar to [I]Detect Evil[/I] or by alignment. [/list] Logically this creates some paradoxes, I prefer to [B]houserule [/B]this to be: [list] [*]Animating Undead is evil (no need to change this). [*]Not all undead are evil (Even if WoC wants to errata Skeletons and Zombies (see my rules thread), there are still Ghosts) [*]Undead will be detected as evil using [I]Detect Evil[/I] only if their alignment is evil (similar for clerics of evil deities). [*] Undead interact with [I]Protection from Evil[/I] (and similar spells) depending on their alignment. [/list] There are good arguments both for and against undead as evil (see other posts in this tread), but in the end it all boils down to: [list=1] [*] The DM must decide if undead are inherently evil (IMHO this is mostly a world-defining question, not a moral one). [*] The DM/players must decide what the moral stance of the world/characters are on Animating Dead (a moral question, partly depending on the world definition). [*] The DM must decide whether alignment depends on belief, on actions, on inheritance/genes/race; or maybe a mix of all (a world-defining question). [*] The DM must decide if Detect Evil and other spells that interact with alignment should be houseruled. [/list=1] .Ziggy (list freak)[/list] [/QUOTE]
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