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Is anybody actually playing psionics w. no magic?
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<blockquote data-quote="Arkhandus" data-source="post: 3431539" data-attributes="member: 13966"><p>He mentioned in the first paragraph that they're all gestalt.</p><p></p><p></p><p>Me, I haven't run a psionics-but-no-magic campaign yet, but I do intend to at some point. Well, unless you count D20 Modern/Future; for that I've recently started an Agents of Psi campaign with no magic.</p><p></p><p>My Aurelia homebrew has a plane that's dead magic but allows psionics to work; I use the Psionics are Different rule in Aurelia. The transitive Plane of Brilliance, counterpart to the Plane of Shadow, was essentially reduced to a wasteland by wars between celestials and fiends, and after one divine cataclysm induced by that conflict, the entire plane's magical fabric was destroyed. No magic works there anymore, not any. Dieties can't go there. Most outsiders can't live there. Dragons and other magical creatures find their magical qualities nullified on the Plane of Brilliance.</p><p></p><p>No portals, gates, color pools, ethereal curtains, or other paths remain to the Plane of Brilliance, except for psionic Psychoportation powers, and psionic portals which are rare. A lot of magical creatures became stranded on the Plane of Brilliance and lost their magical nature, to where future generations of their bloodlines wouldn't even possess magical traits if traveling to the Prime Material through a psionic portal. Inhabitants of that plane, stranded or newly arrived, have become vicious scavengers competing for survival on a mostly-barren landscape that once teemed with life. They rely on psionic powers or physical might alone. And the plane's minor positive-dominant trait has faded with the destruction of its magical fabric; the plane is only held together by primeval planar forces and supports little life, since it no longer has any way to receive new positive energy from the Positive Energy Plane.</p><p></p><p>It's also now used as a sort of planar dump and prison for some creatures, tossed in through the rare psionic portals built by others (which are destroyed afterward) and left to rot in the 100%-dead-magic plane. Throw a lich there, and it'll perish for lack of any magic remaining in place to bind its soul to the corpse. Throw a demon in, and it'll become about as weak as an ogre, stranded and crippled. Throw in a magical or divine artifact.....and it'll become a useless trinket easily destroyed by physical force. Of course the problem is getting something into the plane to begin with, and there's always the possibility that some psionicist in the Plane of Brilliance might let the critter loose with a psionic Plane Shift for some kind of payment.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3431539, member: 13966"] He mentioned in the first paragraph that they're all gestalt. Me, I haven't run a psionics-but-no-magic campaign yet, but I do intend to at some point. Well, unless you count D20 Modern/Future; for that I've recently started an Agents of Psi campaign with no magic. My Aurelia homebrew has a plane that's dead magic but allows psionics to work; I use the Psionics are Different rule in Aurelia. The transitive Plane of Brilliance, counterpart to the Plane of Shadow, was essentially reduced to a wasteland by wars between celestials and fiends, and after one divine cataclysm induced by that conflict, the entire plane's magical fabric was destroyed. No magic works there anymore, not any. Dieties can't go there. Most outsiders can't live there. Dragons and other magical creatures find their magical qualities nullified on the Plane of Brilliance. No portals, gates, color pools, ethereal curtains, or other paths remain to the Plane of Brilliance, except for psionic Psychoportation powers, and psionic portals which are rare. A lot of magical creatures became stranded on the Plane of Brilliance and lost their magical nature, to where future generations of their bloodlines wouldn't even possess magical traits if traveling to the Prime Material through a psionic portal. Inhabitants of that plane, stranded or newly arrived, have become vicious scavengers competing for survival on a mostly-barren landscape that once teemed with life. They rely on psionic powers or physical might alone. And the plane's minor positive-dominant trait has faded with the destruction of its magical fabric; the plane is only held together by primeval planar forces and supports little life, since it no longer has any way to receive new positive energy from the Positive Energy Plane. It's also now used as a sort of planar dump and prison for some creatures, tossed in through the rare psionic portals built by others (which are destroyed afterward) and left to rot in the 100%-dead-magic plane. Throw a lich there, and it'll perish for lack of any magic remaining in place to bind its soul to the corpse. Throw a demon in, and it'll become about as weak as an ogre, stranded and crippled. Throw in a magical or divine artifact.....and it'll become a useless trinket easily destroyed by physical force. Of course the problem is getting something into the plane to begin with, and there's always the possibility that some psionicist in the Plane of Brilliance might let the critter loose with a psionic Plane Shift for some kind of payment. [/QUOTE]
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