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Is anyone actually playing Modern?
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<blockquote data-quote="Henry" data-source="post: 1278247" data-attributes="member: 158"><p>HERE IS THE SECRET TO GETTING ANY GROUP TO TRY SOMETHING ONCE:</p><p></p><p>Do 80% of the work yourself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Prepare it like a convention Demo game. Make the scenario, make the NPC's, Make the pregenerated PC's, and make the handouts (keep all handouts small).</p><p></p><p>Tha fact that it's d20 means that 75% of all rules are learned for your players (assuming they've played 3E). All you have to do is put them in the wheelchair, wheel them up to the door, and open it.</p><p></p><p>Now, one caveat - If they can't take the effort to at least stand up and take ONE STEP through the door, they aren't worth the time to game - they probably wouldn't be playing something as rules-intensive as 3E in the first place.</p><p></p><p>But the point is to remove all barriers, including the barrier of digging through a rulebook and learning all the character options.</p><p></p><p>Do that for them. Make X number of characters with cool backgrounds and focusing on some of the neater points of the system. (For instance, make a modern party of one gunslinger, one martial artist, one daredevil, and one medic). The other players will see, for instance, how the gunslinger can fire at people 5 feet away without getting bonked, the gunslinger will marvel at just how much punishment the daredevil can take, and the cool stunts the martial artist can do, and everyone will be looking at the field medic like he's god the first time he brings back the first PC or NPC who got criticalled.</p><p></p><p>If you have a player who wants to dig in and create their own, GREAT! Don't discourage it, and help them in the process. Ask them what kind of hero they want, and help them create it. Make sure all PC's have a paragraph of background and a "hook" to give them some life.</p><p></p><p>Then, play! Focus on what they CAN do, and don't immediately tell them "no" to any action. </p><p></p><p>Sell them the system as if you were a used car salesman selling a flashy car. Check out those reclining bucket seats! Just look at that auto-emptying ashtray! What about those rear window wipers! OOooo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Once they see what middle to high level PC's can do, they may very well get the bug to play more. But making it as fun and exciting as possible gets their motor going and opens their eyes to the possiblities of the system.</p><p></p><p>I've introduced people to d20 modern and to Mutants and Masterminds at Gamedays, and have always had at least one person tell me they planned to go buy the book as soon as they had the chance. I've seen our own Piratecat take a person who had not played before, and somewhat unsure about RPG's, and turn them into an eager player, wanting to know when she could play again! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> d20 by extension is built so that players have few barriers to trying new things, so see how you can put that to its best advantage!</p></blockquote><p></p>
[QUOTE="Henry, post: 1278247, member: 158"] HERE IS THE SECRET TO GETTING ANY GROUP TO TRY SOMETHING ONCE: Do 80% of the work yourself. :) Prepare it like a convention Demo game. Make the scenario, make the NPC's, Make the pregenerated PC's, and make the handouts (keep all handouts small). Tha fact that it's d20 means that 75% of all rules are learned for your players (assuming they've played 3E). All you have to do is put them in the wheelchair, wheel them up to the door, and open it. Now, one caveat - If they can't take the effort to at least stand up and take ONE STEP through the door, they aren't worth the time to game - they probably wouldn't be playing something as rules-intensive as 3E in the first place. But the point is to remove all barriers, including the barrier of digging through a rulebook and learning all the character options. Do that for them. Make X number of characters with cool backgrounds and focusing on some of the neater points of the system. (For instance, make a modern party of one gunslinger, one martial artist, one daredevil, and one medic). The other players will see, for instance, how the gunslinger can fire at people 5 feet away without getting bonked, the gunslinger will marvel at just how much punishment the daredevil can take, and the cool stunts the martial artist can do, and everyone will be looking at the field medic like he's god the first time he brings back the first PC or NPC who got criticalled. If you have a player who wants to dig in and create their own, GREAT! Don't discourage it, and help them in the process. Ask them what kind of hero they want, and help them create it. Make sure all PC's have a paragraph of background and a "hook" to give them some life. Then, play! Focus on what they CAN do, and don't immediately tell them "no" to any action. Sell them the system as if you were a used car salesman selling a flashy car. Check out those reclining bucket seats! Just look at that auto-emptying ashtray! What about those rear window wipers! OOooo! :) Once they see what middle to high level PC's can do, they may very well get the bug to play more. But making it as fun and exciting as possible gets their motor going and opens their eyes to the possiblities of the system. I've introduced people to d20 modern and to Mutants and Masterminds at Gamedays, and have always had at least one person tell me they planned to go buy the book as soon as they had the chance. I've seen our own Piratecat take a person who had not played before, and somewhat unsure about RPG's, and turn them into an eager player, wanting to know when she could play again! :) d20 by extension is built so that players have few barriers to trying new things, so see how you can put that to its best advantage! [/QUOTE]
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