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Is anyone actually playing Modern?
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<blockquote data-quote="ledded" data-source="post: 1278565" data-attributes="member: 12744"><p>Man, that was brutal. It was fun playing the lieutenant though, because I got to take off running before giving the others the word to. Now if only I could get Eyas to understand that a machine gunner is supposed to start laying down suppressive fire AS SOON AS POSSIBLE so the others can manuver... (instead of running around taking pot-shots on single fire) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>We also had some of our best dense jungle/ruined towers terrain setups to date; sometimes the amount of terrain we have scares me.</p><p> </p><p>And Fludogg *finally* got to use a chainsaw in combat. A man's gotta have his dreams.</p><p> </p><p> </p><p>Yeah, it only took Drew a few *months* to come up with the 40-some odd page word document of the "short guide to Mord". Each of us contributed somehow by writing up one of more "countries", along with legends, mythology, etc.</p><p> </p><p>Heh heh... working for the power company does have it's advantages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Nothing like being able to accurately display the entire power grid system to the southeast *in game*. Now *that's* making your research check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Actually, 4 out of 5 of us in our game have GM'd a session of modern, and every one was a masterwork of creativity and research. With the internet and the public library, it's not very hard to throw together a world, especially when you base it off the city you live in... you are already familiar with the place. Plus you end up learning all kinds of interesting things about the place you live, which endears it to you even more. I know more now about the history of our city than I probably would have ever known, thanks to OldDrewId (who is the unparalleled master of rat-bastardly GM's who research, make props, and set up incredibly engaging stories). Trust me, his kung fu is better than most peoples kung fu.</p><p> </p><p>As far as the modern vs D&D argument and people looking down on each other; to me that's just silly. Both have their places, and I have loved both (and Star Wars, my personal pet project with our group). However, I've gotten to like the system for Modern so much that I'm having a problem wanting to ever go back to D&D. The whole "occupation" based class system, no class-based defense bonuses, and cliche'd formulaic feel to D&D has just put a sour taste in my mouth for months now and I cant make myself want to go back and play. I love D&D, but I think for me to truly be happy going back to play fantasy D&D we are going to have to make it more like Modern. Which is a shame, since we have characters and a world that we spent 3 years building, and I can't seem to get even the remotest desire to put down my modern (or star wars) ideas and go back to it. Of course, the Star Wars is mostly me, but occasionally I coax/cajole/pummel the others into playing it by doing what another poster said... doing a bunch of work with props and fun stuff and just letting the players jump in and play.</p></blockquote><p></p>
[QUOTE="ledded, post: 1278565, member: 12744"] Man, that was brutal. It was fun playing the lieutenant though, because I got to take off running before giving the others the word to. Now if only I could get Eyas to understand that a machine gunner is supposed to start laying down suppressive fire AS SOON AS POSSIBLE so the others can manuver... (instead of running around taking pot-shots on single fire) :) We also had some of our best dense jungle/ruined towers terrain setups to date; sometimes the amount of terrain we have scares me. And Fludogg *finally* got to use a chainsaw in combat. A man's gotta have his dreams. Yeah, it only took Drew a few *months* to come up with the 40-some odd page word document of the "short guide to Mord". Each of us contributed somehow by writing up one of more "countries", along with legends, mythology, etc. Heh heh... working for the power company does have it's advantages :) Nothing like being able to accurately display the entire power grid system to the southeast *in game*. Now *that's* making your research check :) Actually, 4 out of 5 of us in our game have GM'd a session of modern, and every one was a masterwork of creativity and research. With the internet and the public library, it's not very hard to throw together a world, especially when you base it off the city you live in... you are already familiar with the place. Plus you end up learning all kinds of interesting things about the place you live, which endears it to you even more. I know more now about the history of our city than I probably would have ever known, thanks to OldDrewId (who is the unparalleled master of rat-bastardly GM's who research, make props, and set up incredibly engaging stories). Trust me, his kung fu is better than most peoples kung fu. As far as the modern vs D&D argument and people looking down on each other; to me that's just silly. Both have their places, and I have loved both (and Star Wars, my personal pet project with our group). However, I've gotten to like the system for Modern so much that I'm having a problem wanting to ever go back to D&D. The whole "occupation" based class system, no class-based defense bonuses, and cliche'd formulaic feel to D&D has just put a sour taste in my mouth for months now and I cant make myself want to go back and play. I love D&D, but I think for me to truly be happy going back to play fantasy D&D we are going to have to make it more like Modern. Which is a shame, since we have characters and a world that we spent 3 years building, and I can't seem to get even the remotest desire to put down my modern (or star wars) ideas and go back to it. Of course, the Star Wars is mostly me, but occasionally I coax/cajole/pummel the others into playing it by doing what another poster said... doing a bunch of work with props and fun stuff and just letting the players jump in and play. [/QUOTE]
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