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Is anyone actually playing Modern?
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<blockquote data-quote="ledded" data-source="post: 1279151" data-attributes="member: 12744"><p>Yeah, we really tweaked modern a good bit for our use... we have WP/VP and all the minor changes that go along (though non-lethal/subdual is pretty simple with VP). But we found that it's easier to tweak because it's easier to balance.</p><p> </p><p>And getting your character concept is so much easier; in modern if 2 guys have a 3rd level Fast / 3rd level Charismatic hero, they could (and probably would) easily be *completely* different guys. In D&D, 2 6th level rogues or 2 3rd level rogues/3rd level bards would be way too similar, and totally pidgeon-holed by the class system in D&D. Plus, the addition of occupation helps you even further to add a little customization.</p><p> </p><p>Plus, I cant stand the idea anymore than my 12th level fighter (samurai type) in D&D can only get AC by putting on bigger, better armor. So a 1st level rogue normally will have better AC than me in the same armor? I'm sorry, but I've used a japanese sword before, and while I'm no expert, it's not that easy to hit me when I'm holding my boku-toh in my hands through a combination of experience, techinique, and footwork. It's just become assanine to me. No offense to anyone who feels different, but it does bug the crap out of me.</p><p> </p><p>Because of stuff like that, D&D games too often seem to break down into guys going after bigger and better stuff so that they can get bigger and better, sometimes for good reasons, but it always seems to break down to "find monster(s) that local ecologies couldnt possibly support. Kill it. Take it's unusually nice pile of scoop. Next monster" in some way or another.</p><p> </p><p>Modern, for us, is totally different, and refreshing. We dont worry about "scoop" other than to buy houses and cars; we dont have much in the way of magic stuff and nobody is military so what's the point. We focus on the story and the characters. Heck, we dont even keep up with our own XP... OldDrewId keeps up with it and tells us when we level, so we dont ever get caught up worrying about that either.</p><p> </p><p>Modern just feels more like a good evolution of an outdated system we've had since the 70's.</p><p> </p><p>Yeah, I games in the late 70's/early 80's, took a long haitus, and started back a few years ago some time before 3rd edition came out.</p></blockquote><p></p>
[QUOTE="ledded, post: 1279151, member: 12744"] Yeah, we really tweaked modern a good bit for our use... we have WP/VP and all the minor changes that go along (though non-lethal/subdual is pretty simple with VP). But we found that it's easier to tweak because it's easier to balance. And getting your character concept is so much easier; in modern if 2 guys have a 3rd level Fast / 3rd level Charismatic hero, they could (and probably would) easily be *completely* different guys. In D&D, 2 6th level rogues or 2 3rd level rogues/3rd level bards would be way too similar, and totally pidgeon-holed by the class system in D&D. Plus, the addition of occupation helps you even further to add a little customization. Plus, I cant stand the idea anymore than my 12th level fighter (samurai type) in D&D can only get AC by putting on bigger, better armor. So a 1st level rogue normally will have better AC than me in the same armor? I'm sorry, but I've used a japanese sword before, and while I'm no expert, it's not that easy to hit me when I'm holding my boku-toh in my hands through a combination of experience, techinique, and footwork. It's just become assanine to me. No offense to anyone who feels different, but it does bug the crap out of me. Because of stuff like that, D&D games too often seem to break down into guys going after bigger and better stuff so that they can get bigger and better, sometimes for good reasons, but it always seems to break down to "find monster(s) that local ecologies couldnt possibly support. Kill it. Take it's unusually nice pile of scoop. Next monster" in some way or another. Modern, for us, is totally different, and refreshing. We dont worry about "scoop" other than to buy houses and cars; we dont have much in the way of magic stuff and nobody is military so what's the point. We focus on the story and the characters. Heck, we dont even keep up with our own XP... OldDrewId keeps up with it and tells us when we level, so we dont ever get caught up worrying about that either. Modern just feels more like a good evolution of an outdated system we've had since the 70's. Yeah, I games in the late 70's/early 80's, took a long haitus, and started back a few years ago some time before 3rd edition came out. [/QUOTE]
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