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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is anyone else ticked off at "core" splash books?
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<blockquote data-quote="Magesmiley" data-source="post: 2019153" data-attributes="member: 26292"><p>Having not too long ago played a mystic theurge which my DM allowed me to convert to a true necromancer when Libris Mortis came out (I had long ago made the old true necromancer from tome and blood my ultimate objective, with a detour through mystic theurge to meet the pre-reqs a bit earlier), I think I can comment on some of the balancing factors. I did take the practiced spellcaster feat also.</p><p></p><p>Getting the prerequisites...</p><p>The hardest part in many ways was progressing through levels 4-6. The progression through those levels, when everyone else's abilities were improving at a pretty good pace while my own were kind of limping along was somewhat painful. Essentially being 3rd level in both classes (3 levels below everyone else's abilities) makes you not too useful in many situations when you are facing CR6 encounters.</p><p></p><p>Mystic Theurge:</p><p>The level and a half lag in spellcasting ability kind of hurt on the offensive spellpower. I wasn't able to regularly throw the flashy, offensive spells with any significant ability compared to the straight wizard we had in our party. As a result, I tended to concentrate more on the supportive spells, such as buffs. With the addition of practiced spellcaster (wizard), my offensive power improved considerably, giving me the ability to throw the occasional fully effective fireball (as opposed to one 3d6 lower in damage than our wizard). However, for the most part I concentrated on supportive spells, as they were more helpful against the foes we faced.</p><p></p><p>The second problem, from the clerical standpoint, is that your turning and domain abilities do not improve with mystic theurge levels. In my case, as I was a LN cleric of Wee Jas, the loss of 3 levels for rebuking and the death touch ability of the death domain not improving was somewhat painful.</p><p></p><p>True Necromancer:</p><p>The true necromancer is somewhat more powerful than the mystic theurge. It has some major drawbacks though, in particular the prerequisites for entering the class - the death domain requirement narrows group of characters who can enter the class considerably. It also doesn't grant spells to both classes on every level. Some levels you only improve in divine or arcane, and not both. The improvement of rebuking every level is a major improvement over the theurge however. The class is better overall than the theurge I believe, provided you can qualify for it.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 2019153, member: 26292"] Having not too long ago played a mystic theurge which my DM allowed me to convert to a true necromancer when Libris Mortis came out (I had long ago made the old true necromancer from tome and blood my ultimate objective, with a detour through mystic theurge to meet the pre-reqs a bit earlier), I think I can comment on some of the balancing factors. I did take the practiced spellcaster feat also. Getting the prerequisites... The hardest part in many ways was progressing through levels 4-6. The progression through those levels, when everyone else's abilities were improving at a pretty good pace while my own were kind of limping along was somewhat painful. Essentially being 3rd level in both classes (3 levels below everyone else's abilities) makes you not too useful in many situations when you are facing CR6 encounters. Mystic Theurge: The level and a half lag in spellcasting ability kind of hurt on the offensive spellpower. I wasn't able to regularly throw the flashy, offensive spells with any significant ability compared to the straight wizard we had in our party. As a result, I tended to concentrate more on the supportive spells, such as buffs. With the addition of practiced spellcaster (wizard), my offensive power improved considerably, giving me the ability to throw the occasional fully effective fireball (as opposed to one 3d6 lower in damage than our wizard). However, for the most part I concentrated on supportive spells, as they were more helpful against the foes we faced. The second problem, from the clerical standpoint, is that your turning and domain abilities do not improve with mystic theurge levels. In my case, as I was a LN cleric of Wee Jas, the loss of 3 levels for rebuking and the death touch ability of the death domain not improving was somewhat painful. True Necromancer: The true necromancer is somewhat more powerful than the mystic theurge. It has some major drawbacks though, in particular the prerequisites for entering the class - the death domain requirement narrows group of characters who can enter the class considerably. It also doesn't grant spells to both classes on every level. Some levels you only improve in divine or arcane, and not both. The improvement of rebuking every level is a major improvement over the theurge however. The class is better overall than the theurge I believe, provided you can qualify for it. [/QUOTE]
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Community
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Is anyone else ticked off at "core" splash books?
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