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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Falling Icicle" data-source="post: 6315237" data-attributes="member: 17077"><p>There are plenty of other consequences that a paladin, cleric, etc. can face for turning against their beliefs. The biggest and most obvious one is that they can end up being shunned, or worse, hunted, by other members of their former faith. That makes for far more interesting stories than "you were naughty, now your god zaps away all of your powers!" And paladins that commit atrocities can face a ton of other consequences. People that murder or do other horrific acts usually end up wanted criminals in most societies, and can easily end up being the target for crusading heroes that band together to put an end to the character's reign of terror. Some people seem to think that there are no roleplaying repercussions for bad behavior in games without strict enforcement of alignments. Nothing could be further from the truth. In fact, I've played in many very interesting games where there were moral dilemmas, and that was in game systems other than D&D that have nothing like alignment. Instead of just telling a player "no, you can't do that, it goes against your alignment", why not try actually making consequences for their actions in the game? You know, <em>roleplay</em> it.</p><p></p><p>As for gods taking away paladin powers (or clerics, for that matter), that means that the gods literally watch everything the PCs ever do, and are ready to intervene at a moment's notice should they disobey. While that's something that some people might like in their campaigns, it's not something that everyone wants. Many people prefer for the gods to be distant beings that rarely, if ever intervene directly in mortal affairs. I also dislike the big brother deities because it means you can never have corrupt clerics or paladins within a faith. It would be obvious to everyone because they'd have no divine powers. Corrupt or fanatical people often twist religions into terrible things, both in real life and in fiction. In a world where divine magic is real, and the gods carefully monitor their servants for bad behavior and strip them of their powers, such villains simply cannot exist. That eliminates tons of story possibilities.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6315237, member: 17077"] There are plenty of other consequences that a paladin, cleric, etc. can face for turning against their beliefs. The biggest and most obvious one is that they can end up being shunned, or worse, hunted, by other members of their former faith. That makes for far more interesting stories than "you were naughty, now your god zaps away all of your powers!" And paladins that commit atrocities can face a ton of other consequences. People that murder or do other horrific acts usually end up wanted criminals in most societies, and can easily end up being the target for crusading heroes that band together to put an end to the character's reign of terror. Some people seem to think that there are no roleplaying repercussions for bad behavior in games without strict enforcement of alignments. Nothing could be further from the truth. In fact, I've played in many very interesting games where there were moral dilemmas, and that was in game systems other than D&D that have nothing like alignment. Instead of just telling a player "no, you can't do that, it goes against your alignment", why not try actually making consequences for their actions in the game? You know, [I]roleplay[/I] it. As for gods taking away paladin powers (or clerics, for that matter), that means that the gods literally watch everything the PCs ever do, and are ready to intervene at a moment's notice should they disobey. While that's something that some people might like in their campaigns, it's not something that everyone wants. Many people prefer for the gods to be distant beings that rarely, if ever intervene directly in mortal affairs. I also dislike the big brother deities because it means you can never have corrupt clerics or paladins within a faith. It would be obvious to everyone because they'd have no divine powers. Corrupt or fanatical people often twist religions into terrible things, both in real life and in fiction. In a world where divine magic is real, and the gods carefully monitor their servants for bad behavior and strip them of their powers, such villains simply cannot exist. That eliminates tons of story possibilities. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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