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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Chaltab" data-source="post: 6315473" data-attributes="member: 6775806"><p>Well you have, say Ioun, who cares deeply about knowledge despite being Unaligned. Her Paladins would fight ignorance and the forces trying to spread it, which might include servants of Chaotic Evil just as well as a Lawful Good organization trying to horde knowledge to keep it out of 'the wrong hands'.</p><p></p><p></p><p>This is where your logic falls apart. Paladins haven't been 'Fighters, plus Divine Powers' in a long time. Paladins are a core separate class and have been since 3rd edition. Slowing their progression or taking away their powers for 'cutting corners' isn't carrot and stick, it's just stick. As long as Paladins are a seperate class then their powers are part of their design and level progression.</p><p></p><p>Now, if a Paladin of one alignment is constnatly acting contrary to their gods' commands then yes, that should be addressed. First, figure out if it's something on the player end or the character end. If the player is cutting corners because he doesn't want to follow the oath, then that should be addressed outside of the game. Tell him to either quit playing OOC or to pick a new character concept because Paladin isn't working for him.</p><p></p><p>If the player is intentionally playing against his god's alignment and aware of it, then work with him to reflect that in the game world. Perhaps eventually his god gives him an ultimatium: either start acting like you represent me or find a new patron. The point is to work with the player instead of assuming they're being a munchkin. If you have players constantly trying to game the system then the problem isn't the rules, it's the players.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6315473, member: 6775806"] Well you have, say Ioun, who cares deeply about knowledge despite being Unaligned. Her Paladins would fight ignorance and the forces trying to spread it, which might include servants of Chaotic Evil just as well as a Lawful Good organization trying to horde knowledge to keep it out of 'the wrong hands'. This is where your logic falls apart. Paladins haven't been 'Fighters, plus Divine Powers' in a long time. Paladins are a core separate class and have been since 3rd edition. Slowing their progression or taking away their powers for 'cutting corners' isn't carrot and stick, it's just stick. As long as Paladins are a seperate class then their powers are part of their design and level progression. Now, if a Paladin of one alignment is constnatly acting contrary to their gods' commands then yes, that should be addressed. First, figure out if it's something on the player end or the character end. If the player is cutting corners because he doesn't want to follow the oath, then that should be addressed outside of the game. Tell him to either quit playing OOC or to pick a new character concept because Paladin isn't working for him. If the player is intentionally playing against his god's alignment and aware of it, then work with him to reflect that in the game world. Perhaps eventually his god gives him an ultimatium: either start acting like you represent me or find a new patron. The point is to work with the player instead of assuming they're being a munchkin. If you have players constantly trying to game the system then the problem isn't the rules, it's the players. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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