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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Chaltab" data-source="post: 6315696" data-attributes="member: 6775806"><p>Only if the game is designed that way. In 3rd and 4th Editions, Paladin is a separate class and that's tied into the core level progression. If you take away their Paladin powers, you take away their ability to contribute to the game in any meaningful way because the powers aren't a bonus to their basic skillset, but their actual skillset.</p><p></p><p>TBQH I haven't read any of the playtest material on the D&DN Paladin, but if it's a seperate class on its own as it was in the two previous editions, then I suspect the lack of alignment restrictions is to prevent a situation in which a Paladin loses their powers and becomes useless. That's what I mean by all stick and no carrot. If a character is roleplaying their Paladin in a way that's clearly against their alignment/deity then address it like an adult instead of hiding behind the rulebook.</p><p></p><p></p><p>There's not really much there though, twitter and all. It's not even clear if he's answering about the alignment names being changed and culled or the removal of alignment having mechanical effects on Paladins (etc). Because honestly the former is something that isn't really pertinent to this discussion, since even if you really care about the traditional nine alignments, Lawful Good wasn't one of those removed.</p></blockquote><p></p>
[QUOTE="Chaltab, post: 6315696, member: 6775806"] Only if the game is designed that way. In 3rd and 4th Editions, Paladin is a separate class and that's tied into the core level progression. If you take away their Paladin powers, you take away their ability to contribute to the game in any meaningful way because the powers aren't a bonus to their basic skillset, but their actual skillset. TBQH I haven't read any of the playtest material on the D&DN Paladin, but if it's a seperate class on its own as it was in the two previous editions, then I suspect the lack of alignment restrictions is to prevent a situation in which a Paladin loses their powers and becomes useless. That's what I mean by all stick and no carrot. If a character is roleplaying their Paladin in a way that's clearly against their alignment/deity then address it like an adult instead of hiding behind the rulebook. There's not really much there though, twitter and all. It's not even clear if he's answering about the alignment names being changed and culled or the removal of alignment having mechanical effects on Paladins (etc). Because honestly the former is something that isn't really pertinent to this discussion, since even if you really care about the traditional nine alignments, Lawful Good wasn't one of those removed. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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