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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="DDNFan" data-source="post: 6315993" data-attributes="member: 6776483"><p>The whole idea of "no take backsies" screams player entitlement to me. Why shouldn't a god have the ability to remove that little spark of the divine he gave you, if you're constantly and seriously throwing it in his face?</p><p></p><p>And an intelligent player can easily hide his misdeeds from the public view or scrunity (who will tell on him from the depths of the dungeon? Probably not his teammates, who aren't under any oath). But nothing escapes the eye on the sparrow, neither deed nor even base thought or desire.</p><p></p><p>A subclass is about a third of a classes' features. If you violate your oath by committing an evil act, your oath becomes void, and you are then free to choose another one or atone to regain entry into this one.</p><p></p><p>I hope this becomes an optional rule, because I don't think it's up to a god's followers who conveniently are never around to bear witness to his misdeeds, to discipline his champions. If a god is the source of his spells and lay on hands and other magic, then it's just a matter of turning off the faucet until the paladin atones. I just do not buy it that a god can't sever a tie, temporarily or permanently. They are gods, treat them like gods. PCs are puny pawns, and not independent agents free of consequences. The only punishment for the paladin cannot be that his god mutters impotently at his misdeeds, unable to stop further misdeeds done in his name and with his power. </p><p></p><p>I'm fine with it being an optional rule to enable this, but I do not for one second buy the gameplay or fiction reason why there shouldn't be a severe punishment for Oath violation. Oaths aren't pillow talk. They are serious business, from serious powers (what's more serious than a God in D&D? The DM only, and those are effectively the same thing anyway).</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6315993, member: 6776483"] The whole idea of "no take backsies" screams player entitlement to me. Why shouldn't a god have the ability to remove that little spark of the divine he gave you, if you're constantly and seriously throwing it in his face? And an intelligent player can easily hide his misdeeds from the public view or scrunity (who will tell on him from the depths of the dungeon? Probably not his teammates, who aren't under any oath). But nothing escapes the eye on the sparrow, neither deed nor even base thought or desire. A subclass is about a third of a classes' features. If you violate your oath by committing an evil act, your oath becomes void, and you are then free to choose another one or atone to regain entry into this one. I hope this becomes an optional rule, because I don't think it's up to a god's followers who conveniently are never around to bear witness to his misdeeds, to discipline his champions. If a god is the source of his spells and lay on hands and other magic, then it's just a matter of turning off the faucet until the paladin atones. I just do not buy it that a god can't sever a tie, temporarily or permanently. They are gods, treat them like gods. PCs are puny pawns, and not independent agents free of consequences. The only punishment for the paladin cannot be that his god mutters impotently at his misdeeds, unable to stop further misdeeds done in his name and with his power. I'm fine with it being an optional rule to enable this, but I do not for one second buy the gameplay or fiction reason why there shouldn't be a severe punishment for Oath violation. Oaths aren't pillow talk. They are serious business, from serious powers (what's more serious than a God in D&D? The DM only, and those are effectively the same thing anyway). [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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