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*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6316022" data-attributes="member: 18"><p>Your objections here are literally self-contradictory. You are simultaneously claiming that the PC will likely die, and that he is being rewarded by this.</p><p></p><p>Sorry, that makes no sense at all. You presumably don't honestly believe one of those things, and you need to decide which it is.</p><p></p><p>Yes, the DM decides what happens and what's best for the campaign. I'm not sure how that's different from DMing normally. In a sandbox, you will know the strength of the PC's religion, their likely response (I doubt it will be initially lethal unless they are Evil and he's turned to Good, and it may not even initially be violent, especially if they are uncertain and depending on the particular violation, but they are likely to want to take him in - and the other PCs, well, they can get involved or not) and so on, beforehand, and will run it appropriately, and in a non-sandbox, you'll do whatever you feel is best for the campaign.</p><p></p><p>Also, it may simply remove the PC from the campaign, either by his death, or by his being held. I don't buy that this is a huge problem unless you don't kill off PCs or have them otherwise removed from your campaign (which is pretty unusual).</p><p></p><p></p><p></p><p>Power losss does have fewer ramifications for others, sure (not none, though - it can make a key member of the party virtually useless, depending on the edition), and it's more manageable in a certain sense, but I think "fair" here is utterly subjective to the point of meaningless-ness. The poster immediately after you believes this is unfairly lenient. You believe it is unfairly harsh. <strong>You can't both be right</strong>. Maybe it's the goldilocks solution? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm not saying it's without problems, but nor is power loss. I think the way I've suggested is more interesting, and has more RP potential, but yes, I actually agree that in the hands of a clumsy or clueless DM, it's more likely to go affect other party members (beyond just weakening the party), and it's more likely to impact the campaign in a meaningful way. The problem is that clumsy and clueless DMs are ALSO the people who inflict power loss for tiny infraction or non-infractions, so if you have a bad DM, you're really screwed either way...</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6316022, member: 18"] Your objections here are literally self-contradictory. You are simultaneously claiming that the PC will likely die, and that he is being rewarded by this. Sorry, that makes no sense at all. You presumably don't honestly believe one of those things, and you need to decide which it is. Yes, the DM decides what happens and what's best for the campaign. I'm not sure how that's different from DMing normally. In a sandbox, you will know the strength of the PC's religion, their likely response (I doubt it will be initially lethal unless they are Evil and he's turned to Good, and it may not even initially be violent, especially if they are uncertain and depending on the particular violation, but they are likely to want to take him in - and the other PCs, well, they can get involved or not) and so on, beforehand, and will run it appropriately, and in a non-sandbox, you'll do whatever you feel is best for the campaign. Also, it may simply remove the PC from the campaign, either by his death, or by his being held. I don't buy that this is a huge problem unless you don't kill off PCs or have them otherwise removed from your campaign (which is pretty unusual). Power losss does have fewer ramifications for others, sure (not none, though - it can make a key member of the party virtually useless, depending on the edition), and it's more manageable in a certain sense, but I think "fair" here is utterly subjective to the point of meaningless-ness. The poster immediately after you believes this is unfairly lenient. You believe it is unfairly harsh. [B]You can't both be right[/B]. Maybe it's the goldilocks solution? ;) I'm not saying it's without problems, but nor is power loss. I think the way I've suggested is more interesting, and has more RP potential, but yes, I actually agree that in the hands of a clumsy or clueless DM, it's more likely to go affect other party members (beyond just weakening the party), and it's more likely to impact the campaign in a meaningful way. The problem is that clumsy and clueless DMs are ALSO the people who inflict power loss for tiny infraction or non-infractions, so if you have a bad DM, you're really screwed either way... [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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