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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="DDNFan" data-source="post: 6316091" data-attributes="member: 6776483"><p>Woosh, that's the sound of a crucial difference flying right over your head.</p><p></p><p>Let's say, in real life I take a vow as the captain of a ship, to go down with the ship, and I don't. I take the first life raft off and say so long, suckers. That might end up with me facing some kind of legal or personal repercussions after I end up on the shore.</p><p></p><p>Let's say, as a paladin, I take a vow to my god to defend the kingdom and the king from demons, with my life, but when the time comes, I run away from said demons. In exchange for my vow, I am given powers which ordinary men do not have access to and do not possess.</p><p></p><p>In this context, since the player is controlling his PC, and choses to make his PC act like a coward and thereby break his Oath, his god should punish him by at the very least, removing his powers and severing all ties to himself. Are you seriously saying that the gods in your worlds can't end a contract which has already been broken? And allow such PCs to continue acting as earthly representatives of their will when they break solemn vows to them, for which they were given tangible rewards and benefits?</p><p></p><p>You see it as me wanting to punish PCs for playing their characters poorly, I see it as creating a class where it's a pleasure to take on such vows, and I would gladly play my paladin in such a way.</p><p></p><p>That's not to say that I only want LG paladins because I don't. I want other types, including anti-paladins aka deathknights or blackguards as well as champions of freedom and whatever else people can come up with. But if you're a champion of freedom, and you put someone in chains, yes, same thing, you deserve to lose your god-given powers because in D&D, gods are real and they bestow real powers, and it is beyond absurd to imagine that the gods can't or wouldn't remove those powers.</p><p></p><p>The fiction is there for a long time, fallen knight, fallen paladin. I'm not even asking for it to be in the Basic Rules, but for people to imply that it shouldn't be in the DMG either, or that there aren't very good reasons why we want it there, is just missing the point entirely. </p><p></p><p>Lots of people want paladins with alignment restrictions, and see the class as missing its soul without it. But I don't have a twitter account and have no intention of creating one. </p><p></p><p>If someone else would mention something like "Paladins should have optional rules for atonement / fallen after breaking their Vows", that would be much appreciated. But twitter, no I just can't.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6316091, member: 6776483"] Woosh, that's the sound of a crucial difference flying right over your head. Let's say, in real life I take a vow as the captain of a ship, to go down with the ship, and I don't. I take the first life raft off and say so long, suckers. That might end up with me facing some kind of legal or personal repercussions after I end up on the shore. Let's say, as a paladin, I take a vow to my god to defend the kingdom and the king from demons, with my life, but when the time comes, I run away from said demons. In exchange for my vow, I am given powers which ordinary men do not have access to and do not possess. In this context, since the player is controlling his PC, and choses to make his PC act like a coward and thereby break his Oath, his god should punish him by at the very least, removing his powers and severing all ties to himself. Are you seriously saying that the gods in your worlds can't end a contract which has already been broken? And allow such PCs to continue acting as earthly representatives of their will when they break solemn vows to them, for which they were given tangible rewards and benefits? You see it as me wanting to punish PCs for playing their characters poorly, I see it as creating a class where it's a pleasure to take on such vows, and I would gladly play my paladin in such a way. That's not to say that I only want LG paladins because I don't. I want other types, including anti-paladins aka deathknights or blackguards as well as champions of freedom and whatever else people can come up with. But if you're a champion of freedom, and you put someone in chains, yes, same thing, you deserve to lose your god-given powers because in D&D, gods are real and they bestow real powers, and it is beyond absurd to imagine that the gods can't or wouldn't remove those powers. The fiction is there for a long time, fallen knight, fallen paladin. I'm not even asking for it to be in the Basic Rules, but for people to imply that it shouldn't be in the DMG either, or that there aren't very good reasons why we want it there, is just missing the point entirely. Lots of people want paladins with alignment restrictions, and see the class as missing its soul without it. But I don't have a twitter account and have no intention of creating one. If someone else would mention something like "Paladins should have optional rules for atonement / fallen after breaking their Vows", that would be much appreciated. But twitter, no I just can't. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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