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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Imaro" data-source="post: 6316116" data-attributes="member: 48965"><p>Well putting aside the fact that the PC isn't real... my objections are based around the PC...</p><p></p><p>#2 is about the fact that the D&D world is a world where PC's get stronger and more powerful through defeating creatures in combat (IMO, it's a sorry god in the world that hasn't realized this or that this particular paladin isn't one of those people if it doesn't apply to everyone in the world which I guess would depend on edition.). So if the god is really trying to punish the PC (as opposed to give him fodder to grow more powerful upon i.e. reward him) then it makes sense that he would send something powerful and deadly enough to deal with the paladin and his band of cohorts... but does that make for a fun game for everyone else?</p><p></p><p>#3 is not about punishing the player, how could it be the player would be getting the campaign focused on him and for most people that would be a reward... too bad it can act as a punishment for everyone else at the table who doesn't want to play a game of "The Paladin's Story". So no it's not about punishing the paladin character it's about making the game fun for <strong>everyone</strong> and not allowing the actions of one character to dominate the campaign... </p><p></p><p></p><p> [MENTION=42582]pemerton[/MENTION] please calm the hyperbole down, no one is claiming their game is or comparing it to an institution of moral correction... it's a silly comparison that doesn't strengthen your argument.</p><p></p><p></p><p>Exactly what criteria is used as a measurement for that? And if the player feels he is playing his PC just fine... who wins out?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6316116, member: 48965"] Well putting aside the fact that the PC isn't real... my objections are based around the PC... #2 is about the fact that the D&D world is a world where PC's get stronger and more powerful through defeating creatures in combat (IMO, it's a sorry god in the world that hasn't realized this or that this particular paladin isn't one of those people if it doesn't apply to everyone in the world which I guess would depend on edition.). So if the god is really trying to punish the PC (as opposed to give him fodder to grow more powerful upon i.e. reward him) then it makes sense that he would send something powerful and deadly enough to deal with the paladin and his band of cohorts... but does that make for a fun game for everyone else? #3 is not about punishing the player, how could it be the player would be getting the campaign focused on him and for most people that would be a reward... too bad it can act as a punishment for everyone else at the table who doesn't want to play a game of "The Paladin's Story". So no it's not about punishing the paladin character it's about making the game fun for [B]everyone[/B] and not allowing the actions of one character to dominate the campaign... [MENTION=42582]pemerton[/MENTION] please calm the hyperbole down, no one is claiming their game is or comparing it to an institution of moral correction... it's a silly comparison that doesn't strengthen your argument. Exactly what criteria is used as a measurement for that? And if the player feels he is playing his PC just fine... who wins out? [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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