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*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="DDNFan" data-source="post: 6316196" data-attributes="member: 6776483"><p>A paladin losing his powers from committing an evil act IS an in-game consequence for an in-game action. He enters into a contract with his god, not with the DM. The DM roleplays the god to the best of the description and alignment of that god, and judges his followers accordingly. As the giver and taker, he should have the power to giveth and taketh away.</p><p></p><p>Don't mistake metagame player punishment for in-game roleplaying. It's quite possible that a paladin starts out honorable and idealistic and over time, gets corrupted and loses his way. This is terrific roleplaying opportunity, since he can seek the help of a mentor, or ask his god himself, whether his acts are noble or malign, and if he alters his behavior accordingly after doing so, either atones or even avoids censure entirely. A story arc where there is a fall from grace and then atonement and rebirth is as old as dirt. Batman the Dark Knight, to the Dark Knight Rises, is just one recent example. You can't have an atonement story without a fall, and only varying the rate of rising is a boring straightjacket, it's monotonous and undramatic to only ever improve and never stumble along the way. Heroes stumble on the way to greatness. I've seen many terrific atonement stories play out as players learn to navigate their characters better. </p><p></p><p>It's a roleplaying game, there should be rules for roleplaying. This is more a hard rule than a soft one, but it's the only class that's predicated on that, and not even in the basic rules any more due to the incessant complaining to take out this iconic thing. It's limiting to have only champions of one type of ethos or alignment or Oath, but that's not what we have. We have many to chose from, and even rules to define your own subclass, so it should be easy any pitfalls of playing the group's police officer or morality police, or be "lawful stupid". Pick what subclass you want to play, and <em>live and die by its code</em>.</p><p></p><p>It is simply not a serious proposition or idea to have a sworn Oath to boundless metaphysical beings that have extreme intellect and knowledge and who wouldn't take interest in their champion's activities. These aren't squires or altar boys, these are the best of the best, out there spreading his will. It would be totally ridiculous if gods didn't scrutinize them closely.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6316196, member: 6776483"] A paladin losing his powers from committing an evil act IS an in-game consequence for an in-game action. He enters into a contract with his god, not with the DM. The DM roleplays the god to the best of the description and alignment of that god, and judges his followers accordingly. As the giver and taker, he should have the power to giveth and taketh away. Don't mistake metagame player punishment for in-game roleplaying. It's quite possible that a paladin starts out honorable and idealistic and over time, gets corrupted and loses his way. This is terrific roleplaying opportunity, since he can seek the help of a mentor, or ask his god himself, whether his acts are noble or malign, and if he alters his behavior accordingly after doing so, either atones or even avoids censure entirely. A story arc where there is a fall from grace and then atonement and rebirth is as old as dirt. Batman the Dark Knight, to the Dark Knight Rises, is just one recent example. You can't have an atonement story without a fall, and only varying the rate of rising is a boring straightjacket, it's monotonous and undramatic to only ever improve and never stumble along the way. Heroes stumble on the way to greatness. I've seen many terrific atonement stories play out as players learn to navigate their characters better. It's a roleplaying game, there should be rules for roleplaying. This is more a hard rule than a soft one, but it's the only class that's predicated on that, and not even in the basic rules any more due to the incessant complaining to take out this iconic thing. It's limiting to have only champions of one type of ethos or alignment or Oath, but that's not what we have. We have many to chose from, and even rules to define your own subclass, so it should be easy any pitfalls of playing the group's police officer or morality police, or be "lawful stupid". Pick what subclass you want to play, and [I]live and die by its code[/I]. It is simply not a serious proposition or idea to have a sworn Oath to boundless metaphysical beings that have extreme intellect and knowledge and who wouldn't take interest in their champion's activities. These aren't squires or altar boys, these are the best of the best, out there spreading his will. It would be totally ridiculous if gods didn't scrutinize them closely. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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