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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Greg K" data-source="post: 6316868" data-attributes="member: 5038"><p>Two. The last was my niece's friend that visited over a summer and played for three sessions in my campaign before moving to Utah. In my campaign prior to that was my god brother's character. I had one other player wanting to play a character, but he decided not to after I told him that i would not allow him to play one in a manner that he does when he plays Baldur Gate (which is Chaotic Evil after a session or two). He decided to play a barbarian.</p><p></p><p>In the campaign before the one with my godbrother's, one of my two best friend's played Daytonson (that was a ten year campaign. The one with my ste lasted 4 or 5 years). Before Daytonson, I have had a few others in various one shots and short term campaigns.</p><p></p><p>The only one that I had to take any action against a Paladin was my stepbrother's. He lost his turn undead an his protection from evil, because he put two other characters with multiple attempts at turning an undead dragon. On his second attempt, he had received an ignored an omen from his deity voicing her displeasure. On the third attempt the dragon was now in melee against the shaman and the rogue (the rogue ran ahead to protect the shaman). He tried to turn knowing the shaman and rogue were being attacked. He tried to turn again, and the deity took it as him being to afraid to both protect the weak and to be a symbol of hope and courage against evil. She also felt that the rogue had demonstrated what she symbolized (so she temporarily gave the rogue the protection from evil). Due to the Paladin's reluctance to protect his comrades, the wizard went down(unconscious) that last round while the rogue took a serious hit. The following round, the Paladin went into battle allowing the rogue to get behind him and the other party members to join (I don't remember all of the details, but the dragon had destroyed a bridge forcing the other members to take an alternate route).</p><p></p><p>After atoning, he received back his turn undead and protection from evil. Never had any other issues after that.</p><p></p><p> Or keep them for those willing to play the shining knight with divine blessing and let others play something else if they are not willing to play the archetype</p></blockquote><p></p>
[QUOTE="Greg K, post: 6316868, member: 5038"] Two. The last was my niece's friend that visited over a summer and played for three sessions in my campaign before moving to Utah. In my campaign prior to that was my god brother's character. I had one other player wanting to play a character, but he decided not to after I told him that i would not allow him to play one in a manner that he does when he plays Baldur Gate (which is Chaotic Evil after a session or two). He decided to play a barbarian. In the campaign before the one with my godbrother's, one of my two best friend's played Daytonson (that was a ten year campaign. The one with my ste lasted 4 or 5 years). Before Daytonson, I have had a few others in various one shots and short term campaigns. The only one that I had to take any action against a Paladin was my stepbrother's. He lost his turn undead an his protection from evil, because he put two other characters with multiple attempts at turning an undead dragon. On his second attempt, he had received an ignored an omen from his deity voicing her displeasure. On the third attempt the dragon was now in melee against the shaman and the rogue (the rogue ran ahead to protect the shaman). He tried to turn knowing the shaman and rogue were being attacked. He tried to turn again, and the deity took it as him being to afraid to both protect the weak and to be a symbol of hope and courage against evil. She also felt that the rogue had demonstrated what she symbolized (so she temporarily gave the rogue the protection from evil). Due to the Paladin's reluctance to protect his comrades, the wizard went down(unconscious) that last round while the rogue took a serious hit. The following round, the Paladin went into battle allowing the rogue to get behind him and the other party members to join (I don't remember all of the details, but the dragon had destroyed a bridge forcing the other members to take an alternate route). After atoning, he received back his turn undead and protection from evil. Never had any other issues after that. Or keep them for those willing to play the shining knight with divine blessing and let others play something else if they are not willing to play the archetype [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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