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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Greg K" data-source="post: 6316937" data-attributes="member: 5038"><p>Nobody had a problem the first round he tried to turn the undead dragon (which if I recall was a dracolich (confirmed by the player)). It was when he was told that the dragon would be in range to melee in another round that it was a bad idea. The second round he tried it again . Player's looked at him in disbelief, because, if the paladin fails, there is nobody to protect the shaman. Everyone at the table knows from the handout at the start of the campaign that the deity he served is nicknamed the "Defender". She came down to the mortal realm to defend the races from a more powerful deity and won despite being almost being killed herself. Her paladins are supposed to represent her deed. They are supposed be the bastion of courage, hope, and good. They are supposed to be the defender of the weak and lead by example from the front of the line. If his turn attempt fails, he has left the shaman alone unprotected (that was the point of the omen and everyone at the table was telling him this). (Edit: and the deity she fought was associated with the Undead so the dracolich (as are all undead) associated with that deity she fought).</p><p></p><p>On the third attempt, the players were getting annoyed. There was nobody between the dragon and the shaman. Then, the rogue called the Paladin a coward and rushed up to protect the Shaman placing his own well being jeopardy to protect the Shaman. The Shaman gets attacked and knocked unconscious. The rogue takes a hit and is holding on (if the rogue did not take the hit, the shaman is dead!)</p><p> </p><p></p><p>Yes, I am going to play the deity and enforce the tenets! The player knew going in the deity the character was serving and her tenets before creating the character. The other PC players were telling him that, that by standing back and not being in the front line protecting the characters until help could arrive, the character was not representing his deity and what she stood for. After the second attempt failed, he should have been on the front line.</p><p></p><p></p><p></p><p>If knowing what the players knew about the deity going in and you were still annoyed, everyone at the table would tell you shut the hell up or leave, because you agreed to play the Paladin of a particular deity and follow the tents laid out and failed to do so. You failed to represent your character's deity and her teachings and put other lives in jeopardy (and someone almost dead). Meanwhile, someone else ran up to do what your character swore to do when pledging himself to serve your deity.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6316937, member: 5038"] Nobody had a problem the first round he tried to turn the undead dragon (which if I recall was a dracolich (confirmed by the player)). It was when he was told that the dragon would be in range to melee in another round that it was a bad idea. The second round he tried it again . Player's looked at him in disbelief, because, if the paladin fails, there is nobody to protect the shaman. Everyone at the table knows from the handout at the start of the campaign that the deity he served is nicknamed the "Defender". She came down to the mortal realm to defend the races from a more powerful deity and won despite being almost being killed herself. Her paladins are supposed to represent her deed. They are supposed be the bastion of courage, hope, and good. They are supposed to be the defender of the weak and lead by example from the front of the line. If his turn attempt fails, he has left the shaman alone unprotected (that was the point of the omen and everyone at the table was telling him this). (Edit: and the deity she fought was associated with the Undead so the dracolich (as are all undead) associated with that deity she fought). On the third attempt, the players were getting annoyed. There was nobody between the dragon and the shaman. Then, the rogue called the Paladin a coward and rushed up to protect the Shaman placing his own well being jeopardy to protect the Shaman. The Shaman gets attacked and knocked unconscious. The rogue takes a hit and is holding on (if the rogue did not take the hit, the shaman is dead!) Yes, I am going to play the deity and enforce the tenets! The player knew going in the deity the character was serving and her tenets before creating the character. The other PC players were telling him that, that by standing back and not being in the front line protecting the characters until help could arrive, the character was not representing his deity and what she stood for. After the second attempt failed, he should have been on the front line. If knowing what the players knew about the deity going in and you were still annoyed, everyone at the table would tell you shut the hell up or leave, because you agreed to play the Paladin of a particular deity and follow the tents laid out and failed to do so. You failed to represent your character's deity and her teachings and put other lives in jeopardy (and someone almost dead). Meanwhile, someone else ran up to do what your character swore to do when pledging himself to serve your deity. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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