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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Sadras" data-source="post: 6316984" data-attributes="member: 6688277"><p>His deity gave him insight which let him know that his Turn attempts were almost impossible to pull off against such a foe, hinting that he should (due to greater probability of success) rather engage in melee should he wish to save his comrades.</p><p>One must also take into account that in @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5038" target="_blank">Greg K</a></u></strong></em>'s setting, the divine powers come from his deity, they are blessings/gifts from his deity, which includes Turn Undead. </p><p></p><p></p><p></p><p>He purposefully ignored the vision sent to him by his deity. Not once, but twice, while his allies were desperately scrambling to do his work/his duty. Engaging the dragon in melee is his sworn duty, attempting to Turn is calling upon the Deity of his power. When the deity tells you the latter is not a viable option and you persist, you are directly disobeying a superior's orders. Imagine that happened in the military? You a soldier, disobeying a superior's orders - you expect to be punished. Unfortunately in the military they cant take away the skills you learnt, but they can take away your freedom. In this setting the deity can take away his powers.</p><p>I truly don't see anything wrong with that.</p><p></p><p> </p><p></p><p>This part you (the player) already agreed to when you signed up to the play the character, too late to throw that in as a problem.</p><p></p><p> </p><p></p><p>In this instance, perhaps. You're playing an archetype - either play the role, or agree from the start you cant play that archetype. </p><p></p><p></p><p></p><p>So your basis for not playing the character anymore is based on one incident where your superior told you that your current course of action is not the best course of action? That seems harsh.</p></blockquote><p></p>
[QUOTE="Sadras, post: 6316984, member: 6688277"] His deity gave him insight which let him know that his Turn attempts were almost impossible to pull off against such a foe, hinting that he should (due to greater probability of success) rather engage in melee should he wish to save his comrades. One must also take into account that in @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5038"]Greg K[/URL][/U][/B][/I]'s setting, the divine powers come from his deity, they are blessings/gifts from his deity, which includes Turn Undead. He purposefully ignored the vision sent to him by his deity. Not once, but twice, while his allies were desperately scrambling to do his work/his duty. Engaging the dragon in melee is his sworn duty, attempting to Turn is calling upon the Deity of his power. When the deity tells you the latter is not a viable option and you persist, you are directly disobeying a superior's orders. Imagine that happened in the military? You a soldier, disobeying a superior's orders - you expect to be punished. Unfortunately in the military they cant take away the skills you learnt, but they can take away your freedom. In this setting the deity can take away his powers. I truly don't see anything wrong with that. This part you (the player) already agreed to when you signed up to the play the character, too late to throw that in as a problem. In this instance, perhaps. You're playing an archetype - either play the role, or agree from the start you cant play that archetype. So your basis for not playing the character anymore is based on one incident where your superior told you that your current course of action is not the best course of action? That seems harsh. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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