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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6317399" data-attributes="member: 36874"><p>Fine, but then you're using a reskinning technique. No problem, I've done it in the past, but what you have here is a player that wants to play a cleric or paladin, but prefers the mechanics of the fighter or rogue class. It treats D&D as a game without an implied setting, and I don't believe that's the case. I don't go to D&D for generic fantasy, I go to it for a specific kind of D&Dish fantasy, and in that kind of fantasy a character with the fighter abilities is powered by himself, while a character with the abilities of a paladin is powered by an external source. I prefer to keep it that way, and when I want to change those assumptions, I opt to play other RPGs. Once more, this is very personal, and I see no problem in people using it differently.</p><p></p><p></p><p></p><p>More of a 2E guy here, and I don't remember David "Zeb" Cook ever making a similar statement about the nature of hit points or saving throws. Honestly, I see this statement of Mr. Gygax as one more in a long line of things he said that don't apply to how I play/want to play the game at all.</p><p></p><p></p><p></p><p>Curiously, you've pointed to two editions I neither run or play, and would avoid to run or play, if possible. That said, while we shouldn't keep things because of tradition, we shouldn't remove elements for the sake of breaking tradition either. For our group to abandon the paradigm of DM judgement, it would have to mean an immediate and real improvement to our game, that we don't see happening. I know, though, that not all groups are in an equivalent situation, and I see why some rulesets have tried to "protect" players from DM judgement. We simply don't need and don't want it.</p><p></p><p></p><p></p><p>Basically, you don't have a problem with attitude, it's a matter of intensity... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6317399, member: 36874"] Fine, but then you're using a reskinning technique. No problem, I've done it in the past, but what you have here is a player that wants to play a cleric or paladin, but prefers the mechanics of the fighter or rogue class. It treats D&D as a game without an implied setting, and I don't believe that's the case. I don't go to D&D for generic fantasy, I go to it for a specific kind of D&Dish fantasy, and in that kind of fantasy a character with the fighter abilities is powered by himself, while a character with the abilities of a paladin is powered by an external source. I prefer to keep it that way, and when I want to change those assumptions, I opt to play other RPGs. Once more, this is very personal, and I see no problem in people using it differently. More of a 2E guy here, and I don't remember David "Zeb" Cook ever making a similar statement about the nature of hit points or saving throws. Honestly, I see this statement of Mr. Gygax as one more in a long line of things he said that don't apply to how I play/want to play the game at all. Curiously, you've pointed to two editions I neither run or play, and would avoid to run or play, if possible. That said, while we shouldn't keep things because of tradition, we shouldn't remove elements for the sake of breaking tradition either. For our group to abandon the paradigm of DM judgement, it would have to mean an immediate and real improvement to our game, that we don't see happening. I know, though, that not all groups are in an equivalent situation, and I see why some rulesets have tried to "protect" players from DM judgement. We simply don't need and don't want it. Basically, you don't have a problem with attitude, it's a matter of intensity... :) [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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