Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6317674" data-attributes="member: 42582"><p>At this point I think the metaphor is losing its communicative power, at least on my side.</p><p></p><p>But I think that if a RPG is to run in something like the traditional way, but not be a railroad, then there has to be some sort of accommodation of the role of both GM and player. The GM plays the opposition, and - in virtue of that - plays a key role in framing the PCs (and thereby the players) into challenging situations. The players - using the resources that the game gives them, which includes stuff on the PC sheet plus stuff in the fictional situation that the GM has laid out - engage with those challenges. Telling the players <em>how</em> to engage, or punishing them for their choice as to how to engage, seems to me to be the GM intruding into the players' sphere.</p><p></p><p>It is complicated, of course, because a natural consequence of action resolution is that the players' resources become depleted. But this is where judicious decisions by the GM are necessary. The player who built the paladin PC has probably signed on for fighting a dracolich, and losing hit points, perhaps life levels, even in extremis having the PC die, are consequences that the player is therefore bound to accept as part of playing the game at all. But the player probably <em>didn't</em> sign on for the game of "guess how the GM thinks I should play my PC", with resource depletion being a consequence of making the wrong guess and sticking to it.</p><p></p><p>It would be different if the PC's god were itself framed as an obstacle for the PC (and therefore the player) to overcome. Doing this with a god is fairly unusual (because the standard power levels of D&D make it hard for PCs to challenge gods) but an analogue might be a thief character trying to steal from our outwit his/her guildmaster - the leader/mentor has become the opposition, and suffering resource depletion and similar adverse consequences as a result of failing to keep the guildmaster on side are part of what is at stake in such a situation.</p><p></p><p>But nothing about the paladin scenario we are discussing suggests to me that the player was approaching the situation in that way. The player was focusing on the dracolich as opposition, not his PC's own god.</p><p></p><p>Using the conceptual framework I have just set out, I would say that the GM has done two things that I wouldn't do myself: he has framed the player into a scene (conflict between the PC and the PC's god) that the player is not interested in, and which rests on a premise (that the PC is being cowardly) that the player appears to reject; and he has then imposed a consequence as part of the resolution of that scene (depriving the PC of an ability and thereby the player of a resource) without engaging any action resolution mechanics whereby the player had a chance of winning the confrontation.</p><p></p><p>The issue is where the loss of resources comes from. It is one thing to engage a situation and lose resources as part of the application of the action resolution mechanics. It is another thing to have the GM frame you into a situation you didn't want and which rests on a premise about the fiction that you reject, and then to lose resources within that situation with no chance to do anything about it (eg say via persuading your god that in fact you're in the right).</p><p></p><p>Because in my scenario (i) the player wanted to be framed into a situation of conflict with Vecna, and had deliberately set things up (eg the way he had had his PC deal with the Eye of Vecna, but not only that) in order to bring about such a state of affairs; and (ii) the loss of resources was not a mere stipulation from the GM, but an ordinary consequence of the skill challenge mechanics, whereby the player got to achieve his desires for the situation (namely, Vecna was thwarted) but at a cost.</p><p></p><p>From the point of view of both framing and resolution, I don't see the two results as remotely comparable. (Within the fiction there may be similarities - though there is also one obvious difference, namely, that the character in my game got what he wanted whereas that does not seem to be true of the paladin under discussion here - but in any event that is not a very good guide to play experience. From the fiction you can't tell whether a scenario was the greatest RPGing experience of all time, or an unadulterated railroad.)</p><p></p><p>I don't know how you GM, but in my case there would be no veil at all! The dracolich would swoop towards the paladin taunting as it went.</p><p></p><p>I also don't understand your remark about an "ineffectual combatant". The whole scenario is premised on the assumption that the paladin is a highly effective combatant - otherwise, the notion that he might help his friends by engaging the dracolich in melee would be obviously wrong.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6317674, member: 42582"] At this point I think the metaphor is losing its communicative power, at least on my side. But I think that if a RPG is to run in something like the traditional way, but not be a railroad, then there has to be some sort of accommodation of the role of both GM and player. The GM plays the opposition, and - in virtue of that - plays a key role in framing the PCs (and thereby the players) into challenging situations. The players - using the resources that the game gives them, which includes stuff on the PC sheet plus stuff in the fictional situation that the GM has laid out - engage with those challenges. Telling the players [I]how[/I] to engage, or punishing them for their choice as to how to engage, seems to me to be the GM intruding into the players' sphere. It is complicated, of course, because a natural consequence of action resolution is that the players' resources become depleted. But this is where judicious decisions by the GM are necessary. The player who built the paladin PC has probably signed on for fighting a dracolich, and losing hit points, perhaps life levels, even in extremis having the PC die, are consequences that the player is therefore bound to accept as part of playing the game at all. But the player probably [I]didn't[/I] sign on for the game of "guess how the GM thinks I should play my PC", with resource depletion being a consequence of making the wrong guess and sticking to it. It would be different if the PC's god were itself framed as an obstacle for the PC (and therefore the player) to overcome. Doing this with a god is fairly unusual (because the standard power levels of D&D make it hard for PCs to challenge gods) but an analogue might be a thief character trying to steal from our outwit his/her guildmaster - the leader/mentor has become the opposition, and suffering resource depletion and similar adverse consequences as a result of failing to keep the guildmaster on side are part of what is at stake in such a situation. But nothing about the paladin scenario we are discussing suggests to me that the player was approaching the situation in that way. The player was focusing on the dracolich as opposition, not his PC's own god. Using the conceptual framework I have just set out, I would say that the GM has done two things that I wouldn't do myself: he has framed the player into a scene (conflict between the PC and the PC's god) that the player is not interested in, and which rests on a premise (that the PC is being cowardly) that the player appears to reject; and he has then imposed a consequence as part of the resolution of that scene (depriving the PC of an ability and thereby the player of a resource) without engaging any action resolution mechanics whereby the player had a chance of winning the confrontation. The issue is where the loss of resources comes from. It is one thing to engage a situation and lose resources as part of the application of the action resolution mechanics. It is another thing to have the GM frame you into a situation you didn't want and which rests on a premise about the fiction that you reject, and then to lose resources within that situation with no chance to do anything about it (eg say via persuading your god that in fact you're in the right). Because in my scenario (i) the player wanted to be framed into a situation of conflict with Vecna, and had deliberately set things up (eg the way he had had his PC deal with the Eye of Vecna, but not only that) in order to bring about such a state of affairs; and (ii) the loss of resources was not a mere stipulation from the GM, but an ordinary consequence of the skill challenge mechanics, whereby the player got to achieve his desires for the situation (namely, Vecna was thwarted) but at a cost. From the point of view of both framing and resolution, I don't see the two results as remotely comparable. (Within the fiction there may be similarities - though there is also one obvious difference, namely, that the character in my game got what he wanted whereas that does not seem to be true of the paladin under discussion here - but in any event that is not a very good guide to play experience. From the fiction you can't tell whether a scenario was the greatest RPGing experience of all time, or an unadulterated railroad.) I don't know how you GM, but in my case there would be no veil at all! The dracolich would swoop towards the paladin taunting as it went. I also don't understand your remark about an "ineffectual combatant". The whole scenario is premised on the assumption that the paladin is a highly effective combatant - otherwise, the notion that he might help his friends by engaging the dracolich in melee would be obviously wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
Top