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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Greg K" data-source="post: 6318673" data-attributes="member: 5038"><p>Yes. I do think the GM has the authority. It is not something that I use regularly, but it is a tool in the GM belt (in about twenty years of GMing at the time of the campaign, that was the first time that I ever did that. I have not felt a need to since). As for player actions, the player got to attempt turn undead as wanted. He got a warning that it was not a good idea and, under the given situation, it was not following the tenets and expected code of behavior of his deity. He wanted to try a second time and was permitted to do so. Then he wanted to do it a third time. Sorry, but if your powers come from a deity or other being and you don't follow their rules (which the player willingly agreed to) than there are consequences. Such situations are found in myth, legends and other stories from various cultures so it is, as far as I concerned legitimate. And as pointed out, by others, I didn't strip him of everything, just two things relevant to the situation. As I mentioned, he did an atonement and got back his powers (the atonement involved the character praying and meditating after the battle).</p><p></p><p>(Note: As an aside, not mentioned was the character had, recently, acquired a magic sword that received an increased to hit bonus vs. supernatural evil creatures (demons, devils, appropriate undead, priests of appropriate deities, etc.). Against such creatures, it also had an increased damage multiplier (with a higher modifier on a crit and it negated immunity to critical hits for such creatures). There was also a special property of which he was unaware (it acted as a mace of disruption). However, even without knowing the one special property, there was no reason for the player to think that his character could not do anything against the creature.)</p></blockquote><p></p>
[QUOTE="Greg K, post: 6318673, member: 5038"] Yes. I do think the GM has the authority. It is not something that I use regularly, but it is a tool in the GM belt (in about twenty years of GMing at the time of the campaign, that was the first time that I ever did that. I have not felt a need to since). As for player actions, the player got to attempt turn undead as wanted. He got a warning that it was not a good idea and, under the given situation, it was not following the tenets and expected code of behavior of his deity. He wanted to try a second time and was permitted to do so. Then he wanted to do it a third time. Sorry, but if your powers come from a deity or other being and you don't follow their rules (which the player willingly agreed to) than there are consequences. Such situations are found in myth, legends and other stories from various cultures so it is, as far as I concerned legitimate. And as pointed out, by others, I didn't strip him of everything, just two things relevant to the situation. As I mentioned, he did an atonement and got back his powers (the atonement involved the character praying and meditating after the battle). (Note: As an aside, not mentioned was the character had, recently, acquired a magic sword that received an increased to hit bonus vs. supernatural evil creatures (demons, devils, appropriate undead, priests of appropriate deities, etc.). Against such creatures, it also had an increased damage multiplier (with a higher modifier on a crit and it negated immunity to critical hits for such creatures). There was also a special property of which he was unaware (it acted as a mace of disruption). However, even without knowing the one special property, there was no reason for the player to think that his character could not do anything against the creature.) [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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