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General Tabletop Discussion
*Dungeons & Dragons
Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="DDNFan" data-source="post: 6318989" data-attributes="member: 6776483"><p>Exactly. D&D players can and will argue about all kinds of things.</p><p></p><p>Paladins policing sadistic rogues are not at all the worst example. Coward PCs tend to be just as disruptive as smash-the-door-in type characters who are often accused of not being team players. All kinds of arguments can and do happen. I try to avoid common pitfalls, and I definitely do not play a paladin in a party with any characters who have CN tendencies even if it's written CG on their sheet (with fingers crossed). It just doesn't make sense for those two types of characters to work together, no point trying to reconcile them, it's just asking for trouble and not a fun thing to do. Get a team together that's reasonably cohesive, at least most of the time, or make some adjustments.</p><p></p><p>Most of the rag tag groups I've seen in pick up games at Encounters have lack of tactical cohesion (focus fire!) as their primary problem, since roleplaying is basically nil in those games, or very cookie cutter. You often see paladins acting like barbarians in those games, or like historical knights templar as they are definitely not paragons of virtue or champions of justice in anything but name.</p><p></p><p>When the DM's hands are tied behind their back, namely when there is no actual rule anywhere that states that a god can let alone should, turn off their abilities for a while as punishment for a gross violation of code, then you get the situation where players are running the show. Feeling entitled to their abilities no matter their actions (or inactions), seems to be in direct proportion to how absurd it is that they would even pretend to be playing such a character well. Quite probably such players are griefing the group and the DM, even without knowing it.</p><p></p><p>DMs need more tools to handle in-game griefing than just rocks fall you die. Nobody would believe that, but many find it perfectly reasonable that risking your god's displeasure would carry direct consequences in a world where gods are real.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318989, member: 6776483"] Exactly. D&D players can and will argue about all kinds of things. Paladins policing sadistic rogues are not at all the worst example. Coward PCs tend to be just as disruptive as smash-the-door-in type characters who are often accused of not being team players. All kinds of arguments can and do happen. I try to avoid common pitfalls, and I definitely do not play a paladin in a party with any characters who have CN tendencies even if it's written CG on their sheet (with fingers crossed). It just doesn't make sense for those two types of characters to work together, no point trying to reconcile them, it's just asking for trouble and not a fun thing to do. Get a team together that's reasonably cohesive, at least most of the time, or make some adjustments. Most of the rag tag groups I've seen in pick up games at Encounters have lack of tactical cohesion (focus fire!) as their primary problem, since roleplaying is basically nil in those games, or very cookie cutter. You often see paladins acting like barbarians in those games, or like historical knights templar as they are definitely not paragons of virtue or champions of justice in anything but name. When the DM's hands are tied behind their back, namely when there is no actual rule anywhere that states that a god can let alone should, turn off their abilities for a while as punishment for a gross violation of code, then you get the situation where players are running the show. Feeling entitled to their abilities no matter their actions (or inactions), seems to be in direct proportion to how absurd it is that they would even pretend to be playing such a character well. Quite probably such players are griefing the group and the DM, even without knowing it. DMs need more tools to handle in-game griefing than just rocks fall you die. Nobody would believe that, but many find it perfectly reasonable that risking your god's displeasure would carry direct consequences in a world where gods are real. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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