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Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Campbell" data-source="post: 6320464" data-attributes="member: 16586"><p>Threads like this remind me of how starkly different my play priorities seem to be from many folks here. I'm not adverse to morality or personality mechanics that have teeth - in fact I prefer them. I just prefer that they apply consistently across the spectrum of archetypes in a game. It's okay for personality and preferable for personality mechanics to reward different sorts of behaviors for different sorts of characters. What I find off putting is placing more emphasis on the choices one player is making over the other players. Doubly so if players get upfront mechanical rewards for placing their characters in the center of the action. This tends to encourage a form of narcissistic play that I consider harmful. It's closely related to why I don't like the dichotomy between simple fighters and complex casters even if power levels are relatively balanced. It pushes the impetus for good play on a few chosen players' shoulders.</p><p></p><p>There's another closely related issue that I have with the classic implementation of alignment restrictions. Often the stakes are too high to the point that players and DMs will go out of their way to avoid having conflicts come into play. There is no teeth to the mechanics because everyone is so scared of being bitten that play runs around what should be the most interesting aspects of playing a religious character - namely their relationship with their diety, their outlook on faith and providence, and how they deal with strife among the faithful.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6320464, member: 16586"] Threads like this remind me of how starkly different my play priorities seem to be from many folks here. I'm not adverse to morality or personality mechanics that have teeth - in fact I prefer them. I just prefer that they apply consistently across the spectrum of archetypes in a game. It's okay for personality and preferable for personality mechanics to reward different sorts of behaviors for different sorts of characters. What I find off putting is placing more emphasis on the choices one player is making over the other players. Doubly so if players get upfront mechanical rewards for placing their characters in the center of the action. This tends to encourage a form of narcissistic play that I consider harmful. It's closely related to why I don't like the dichotomy between simple fighters and complex casters even if power levels are relatively balanced. It pushes the impetus for good play on a few chosen players' shoulders. There's another closely related issue that I have with the classic implementation of alignment restrictions. Often the stakes are too high to the point that players and DMs will go out of their way to avoid having conflicts come into play. There is no teeth to the mechanics because everyone is so scared of being bitten that play runs around what should be the most interesting aspects of playing a religious character - namely their relationship with their diety, their outlook on faith and providence, and how they deal with strife among the faithful. [/QUOTE]
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Is Anyone Unhappy About Non-LG Paladins?
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