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Is Anyone Unhappy About Non-LG Paladins?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6330800" data-attributes="member: 40398"><p>Oh my no, gods don't hand out divine might 'just because.' There's nothing wrong with treating gods as employers who pay their employees with divine juice, but traditionally, D&D gods compete for followers because they <em>depend</em> on the prayers of the faithful. Depending on the campaign setting, loss of worship is the one thing that might kill a god.</p><p></p><p>So from a traditional point of view, it's in every god's best interest to empower the truly faithful; the ones who will pay more than lip service; the ones who will live and breath the god's tenets; the ones who will spread the faith; the clerics and the paladins. And again, the cleric class demonstrates this truth, despite its narrow focus.</p><p></p><p></p><p>What a strange question, given that we're talking about a chaotic god, as you say. Why would Kord impose a strict code on his paladins? As you yourself asserted a few posts ago, chaotic gods impose guidelines rather than codes. And why would Kord look for excuses to punish his paladins more than his clerics? Follow his guidelines, and everything should be peachy, no?</p><p></p><p>You seem to be equating the Code with all paladins, but that's an important point of difference between gamers. For many of us, a code does not a paladin make.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6330800, member: 40398"] Oh my no, gods don't hand out divine might 'just because.' There's nothing wrong with treating gods as employers who pay their employees with divine juice, but traditionally, D&D gods compete for followers because they [I]depend[/I] on the prayers of the faithful. Depending on the campaign setting, loss of worship is the one thing that might kill a god. So from a traditional point of view, it's in every god's best interest to empower the truly faithful; the ones who will pay more than lip service; the ones who will live and breath the god's tenets; the ones who will spread the faith; the clerics and the paladins. And again, the cleric class demonstrates this truth, despite its narrow focus. What a strange question, given that we're talking about a chaotic god, as you say. Why would Kord impose a strict code on his paladins? As you yourself asserted a few posts ago, chaotic gods impose guidelines rather than codes. And why would Kord look for excuses to punish his paladins more than his clerics? Follow his guidelines, and everything should be peachy, no? You seem to be equating the Code with all paladins, but that's an important point of difference between gamers. For many of us, a code does not a paladin make. [/QUOTE]
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